strategyonly
C2C Supreme Commander
Please post bugs and crashes from version 25 of Caveman 2 Cosmos here. It helps us keep better track of things. 

A few of things ...
1. A bunch of the negative traits have pink icons.
2. Huayna Capac should have Andeanism as its favored religion not the Naughaulism.
3. Dom Pedro II has a pink portrait.
4. The following have distorted 2D images ...
- Cochise
- David
- Hidalgo (really bad)
- Shaka
Also Yu is too just too blurry to see.
I think that the AI is still making bad military strength decisions. As you can see, this game is pre-tribalism, and I have 8 military units. The strength tracker says that the Poles have twice the strength I do, which seems a tad excessive for a pre-tribalism game. BBAI log is attached.
SVN 3264 (ver 25) - the Tomol is available at Boat Building, a Prehistoric tech. However it requires the Tire Factory, which is available at Motorised Transport, an Indistrial tech.
I don't think too many Tomols are going to be built.
Save game too please
SVN 3266:
America has a blank white flag as their teamcolor.
CDT:
I was invading Gilgamesh capital city, and when i clicked on my 1st Atl Atl in-line (and held on to it for about 15 seconds) before attacking) then attacked, it CTD?
attached: BBAI log/savedgame/mini-dump.
More viewports errors, this time with rivers. They are being improperly revealed on a Viewport shift, on SVN 3268. It is hard to see, but the culprit is a river in the upper right-hand corner of the first pic.
Edit: Here are some more odd graphical glitches. The stone as you can see was wierdly elevated before I did a viewport shift, causing it to go back to normal.
Just pushed a fix for this to SVN (see SVN thread)I've been trying viewports in v25, here's two bugs I believe are associated with them:
- The white circles in the city screen that show which tiles are being worked are shifted to the right:
http://i.imgur.com/npct4.jpg
I am aware of this issue, but don't have a solution at this time. Hopefully at some point I'll find one.- Walls appear to be kinda buggy. I managed to capture, in a single screenshot, high walls being rendered in 3 different ways: from left to right, a) Floating wall, b) Normal wall, c) invisible wall
http://i.imgur.com/KlDWR.jpg
A bug that may not be viewport related: some of my cities are not getting unhealthiness due to population. Some are, some aren't.
Here's the save if you want to take a look. It's pretty big. Couldn't attach to the post for some reason.
http://bayfiles.com/file/j4rF/prHiMl/Portugal_Huge_World.rar
Too subtle for me I'm afraid - I can't tell what's wrong with the first 2 pictures - can you paint a highlighting ring on it or something?
The height thing I am aware of, and (like the occassional flag displacement and unit selection ring displacement) I don't yet have an understanding of it.