JustLooking
Chieftain
- Joined
- Feb 9, 2002
- Messages
- 1
I have tried to adjust my science spending under Despotism to decrease the number of turns needed to aquire the next tech, but this doesn't seem to work. The manual says that government type no longer affects the slider limits (spending limits for science/lux..) but it hardly matters if the government type does limit the amount it will use. When you have 1 science going into a tech and it will take 20 turns, increasing the spending in science to, say, 10, should at least reduce the number of turns (maybe not to 2 turns, but there is a huge difference between 20 beakers to a tech and 200). Under Despotism, changing the science spending never changed the turns to get next tech.. as soon as I aquired Republic, changing the amount of science spending changed the turns to complete the tech. I could understand more 'waste' under certian govs, but like I pointed out, 20 to 200 and no change to turns seems more like a bug than anything else..
If having the tech times tied to the gov is what is intended, the documents should not say they are not tied together.. I for one was very happy to learn I could adjust my science at will despite gov (compared to Civ II), but it matters little if the changes only work under certian govs..
This is also the case without the patch (so this might not be exacting to this thread, but I havn't found this addressed anywhere else on this board).
If having the tech times tied to the gov is what is intended, the documents should not say they are not tied together.. I for one was very happy to learn I could adjust my science at will despite gov (compared to Civ II), but it matters little if the changes only work under certian govs..
This is also the case without the patch (so this might not be exacting to this thread, but I havn't found this addressed anywhere else on this board).