The Tyrant
Prince
- Joined
- Mar 1, 2006
- Messages
- 445
Not sure if this was intended or not, but I don't see a rational reason for it.
When you gift a city to an ally (Permanent Alliance), your troops are removed from the city and moved to an adjacent tile. I understand that for most city gifts the game should check to see if you have troops there and remove them, but when you're gifting a city to your Permanent Alliance partner there is no reason for that. I gifted a recently-captured city to my ally while we were still at war with another AI, and my fortified units got bounced. I had to move them back into the city and re-fortify. The units should have remained fortified to help defend, especially since my (computer) ally didn't know I was about to gift him the city and didn't have a lot of units nearby to be able to defend with.
"Okay, guys, come out of those foxholes and fill them before the change-of-command ceremony. Destroy all fortifications and fall in for the parade. Okay, the parade is over. Go dig those foxholes again." Agh!
When you gift a city to an ally (Permanent Alliance), your troops are removed from the city and moved to an adjacent tile. I understand that for most city gifts the game should check to see if you have troops there and remove them, but when you're gifting a city to your Permanent Alliance partner there is no reason for that. I gifted a recently-captured city to my ally while we were still at war with another AI, and my fortified units got bounced. I had to move them back into the city and re-fortify. The units should have remained fortified to help defend, especially since my (computer) ally didn't know I was about to gift him the city and didn't have a lot of units nearby to be able to defend with.
"Okay, guys, come out of those foxholes and fill them before the change-of-command ceremony. Destroy all fortifications and fall in for the parade. Okay, the parade is over. Go dig those foxholes again." Agh!