* = for vanilla too
** = for vanilla only
v190 v140
CHANGES
- Max number of National Wonders per city is 3*
- New Turkish and Viking flags
- Communications with distant empires are cut periodically*
- Added embassies to prevent losing contacts. One building per civ. When you build another civs embassy in your city, your embassy is automatically built in one of their cities.*
- Embassies can be built only in peace times, and are destroyed on war declared*
- Just 4 instances of plague instead of 5 thanks to the loading reduction that communication decay has brought*
- Plague immunity threshold lowered and balanced with current era*
- New Turkish UP
- Reduced number of Turkish starting units
ADJUSTMENTS
- Updated Russian translation*
- Updated city names and settlers maps*
- Tuned handicap levels*
- Adjusted some graphics*
- Masters will consider if a civs their vassal when they vote in Congresses
- American immigrants will cause less revolt and stability problems*
FIXES
- Fixed possibility of never ending plague during resurrections*
- Fixed possibility of never ending plague during civ birth*
- Fixed possibility of never ending plague during collapse*
- Fixed possibility of never ending plague on city razed*
- Fixed a case of broken resurrection (bug introduced in last release)*
- Fixed Turkish wrong starting position again*
- Fixed bug of interference between units helping a new born civ and the human players switch*
- Fixed randomization in congresses not working properly*
- Fixed division by zero*
- Fixed bug of multiple additional units added to a new born civs if war is declared more than once*
- Fixed resurrection of the wrong civ*
- Fixed exile**
- Added Bowman formation info
- Fixed American sea units being placed on the land*
Embassies are still in beta test - in other words, I haven't added any anti-human player exploit.
I want to see how you'll manage to avoid communication decay, and in case add some correction in the next one.
So please post your reports, cause the time is short
** = for vanilla only
v190 v140
CHANGES
- Max number of National Wonders per city is 3*
- New Turkish and Viking flags
- Communications with distant empires are cut periodically*
- Added embassies to prevent losing contacts. One building per civ. When you build another civs embassy in your city, your embassy is automatically built in one of their cities.*
- Embassies can be built only in peace times, and are destroyed on war declared*
- Just 4 instances of plague instead of 5 thanks to the loading reduction that communication decay has brought*
- Plague immunity threshold lowered and balanced with current era*
- New Turkish UP
- Reduced number of Turkish starting units
ADJUSTMENTS
- Updated Russian translation*
- Updated city names and settlers maps*
- Tuned handicap levels*
- Adjusted some graphics*
- Masters will consider if a civs their vassal when they vote in Congresses
- American immigrants will cause less revolt and stability problems*
FIXES
- Fixed possibility of never ending plague during resurrections*
- Fixed possibility of never ending plague during civ birth*
- Fixed possibility of never ending plague during collapse*
- Fixed possibility of never ending plague on city razed*
- Fixed a case of broken resurrection (bug introduced in last release)*
- Fixed Turkish wrong starting position again*
- Fixed bug of interference between units helping a new born civ and the human players switch*
- Fixed randomization in congresses not working properly*
- Fixed division by zero*
- Fixed bug of multiple additional units added to a new born civs if war is declared more than once*
- Fixed resurrection of the wrong civ*
- Fixed exile**
- Added Bowman formation info
- Fixed American sea units being placed on the land*
Embassies are still in beta test - in other words, I haven't added any anti-human player exploit.
I want to see how you'll manage to avoid communication decay, and in case add some correction in the next one.
So please post your reports, cause the time is short