Lucky1972
Prince
Just looked at the save and I agree with namliaM about everything he said.
I would suggest, if I may, that we try to have some consensus before settling cities from now on.
About the war stack, I suggest placing them at 1 tile distance from the incan border, to avoid being seen by the enemy (besides saving maintenance as namliaM pointed). Since we have open borders, lets keep exploring their lands and make notes on the troops we see.
As I said, I did not finish a BTS game yet (250 turns played on my test game) but I already learned (the hard way) that it is better to have some money saved because of the random events. I suggest keeping at least 20g at this stage (place sci slider at 10% for one turn).
We must decide about city improvements. I agree we need cottages, but I would start building them in the capital (Bureocracy), and on the non irrigated grasslands. I suggest we farm all the irrigated grassland we have available to make better use of the whip.
By the way, we have 2 unhappy in capital from whipping which will fade in 14 turns. I am not sure what is best here, but my feeling is that it`s best to let it fade before whipping more (in 4 turns it should be only 1 unhappy, right?), let`s use the opportunity to hire 2 scientists and work the mines.
I would suggest, if I may, that we try to have some consensus before settling cities from now on.
About the war stack, I suggest placing them at 1 tile distance from the incan border, to avoid being seen by the enemy (besides saving maintenance as namliaM pointed). Since we have open borders, lets keep exploring their lands and make notes on the troops we see.
As I said, I did not finish a BTS game yet (250 turns played on my test game) but I already learned (the hard way) that it is better to have some money saved because of the random events. I suggest keeping at least 20g at this stage (place sci slider at 10% for one turn).
We must decide about city improvements. I agree we need cottages, but I would start building them in the capital (Bureocracy), and on the non irrigated grasslands. I suggest we farm all the irrigated grassland we have available to make better use of the whip.
By the way, we have 2 unhappy in capital from whipping which will fade in 14 turns. I am not sure what is best here, but my feeling is that it`s best to let it fade before whipping more (in 4 turns it should be only 1 unhappy, right?), let`s use the opportunity to hire 2 scientists and work the mines.