V24 Bugs/crashes reporting thread

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Usually I just start the game by double clicking my save, however starting normally crashes too.
This was in the audio log
Spoiler :
[509.171] AudioManager: Successfully initialized the audio system.
[509.171] AudioManager: Successfully initialized the audio manager.
[517.096] ERR: FAudioManager::GetAudioTagIndex(): Could not find string AS3D_SEA_SERPENT of TagId 4
[517.096] ERR: FAudioManager::GetAudioTagIndex(): Could not find string AS3D_SEA_SERPENT of TagId 4
[517.112] ERR: FAudioManager::GetAudioTagIndex(): Could not find string AS3D_SEA_SERPENT of TagId 4
[517.112] ERR: FAudioManager::GetAudioTagIndex(): Could not find string AS3D_SEA_SERPENT of TagId 4
[517.907] ERR: FAudioManager::GetAudioTagIndex(): Could not find string AS3D_SEA_SERPENT of TagId 4
[517.907] ERR: FAudioManager::GetAudioTagIndex(): Could not find string AS3D_SEA_SERPENT of TagId 4
[527.829] ERR: FAudioManager::GetAudioTagIndex(): Could not find string AS3D_UN_BATTLESHIP_RUN of TagId 4
[527.829] ERR: FAudioManager::GetAudioTagIndex(): Could not find string AS3D_UN_BATTLESHIP_RUN of TagId 4
[527.829] ERR: FAudioManager::GetAudioTagIndex(): Could not find string AS3D_UN_BATTLESHIP_RUN of TagId 4
[527.829] ERR: FAudioManager::GetAudioTagIndex(): Could not find string AS3D_UN_BATTLESHIP_RUN of TagId 4
[539.545] ERR: FAudioManager::GetAudioTagIndex(): Could not find string NONE of TagId 5
[539.545] ERR: FAudioManager::GetAudioTagIndex(): Could not find string NONE of TagId 5
[539.545] ERR: FAudioManager::GetAudioTagIndex(): Could not find string NONE of TagId 5

Not sure if its important or not but never noticed this before.
 
I can't play the current SVN at all. I get CTD when I try and move a unit and on end turn.

Those errors are not important game wise as they do not cause it crash. I thought I had gotten rid of all the sea serpent sound errors. :(

edit updated the SVN - Minor art fixes to get rid of some of the sound errors.
 
I can't play the current SVN at all. I get CTD when I try and move a unit and on end turn.

Those errors are not important game wise as they do not cause it crash. I thought I had gotten rid of all the sea serpent sound errors. :(

edit updated the SVN - Minor art fixes to get rid of some of the sound errors.

Wait. This happens to you WITHOUT using viewports?? I thought you meant that this was a viewport issue...

Minidump please
 
Sorry for the question here, i didnt wanted to create a new thread just for this, this version includes the fixed perfectmongoose? (someone was working on the excesive polar caps issue a few weeks ago)
 
Wait. This happens to you WITHOUT using viewports?? I thought you meant that this was a viewport issue...

Minidump please

My minidump is there :mischief: ;)
Updated svn again but continues to crash while loading no idea why. Any help would be much appreciated, really wanted to play :(
 
Sorry for the question here, i didnt wanted to create a new thread just for this, this version includes the fixed perfectmongoose? (someone was working on the excesive polar caps issue a few weeks ago)

Also i just found that Garibaldi dont have neg trait, is this intended? if not it can be tagged as bug...

Oh, BTW, im using standard v24 patched (no svn)
 
Game keeps crashing on launch with or without viewports switched on. This is after updating svn, so its the latest version.

Minidump suggests an assets problem rather than a DLL problem per se (whcih would explain why other SVN users are crashing with the latest assets).

I need to update my assets to see if I can reproduce it...watch this space...
 
v24 and some SVN but not today's (9th Juli) has a bug with placing signs on the map. Not running ViewPorts so shouldn't have to do with that.

I can place them but after end turn they disappear again, i.e. they are not persistent any more.

Cheers
 
v24 and some SVN but not today's (9th Juli) has a bug with placing signs on the map. Not running ViewPorts so shouldn't have to do with that.

I can place them but after end turn they disappear again, i.e. they are not persistent any more.

Cheers

The viewport code modified how signs are handled (even with viewports turned off) and so could explain this. HOWEVER, V24 doesn't have ANY of those changes, so if you are seeing this in a pure V24 (Python as well as DLL) that can't eb it - can you confirm this is purely a V24 game (all assets, Python, DLL and save history)?
 
Also i just found that Garibaldi dont have neg trait, is this intended? if not it can be tagged as bug...

Its neither, he's just not done yet. Some of the new leaders I couldn't find their leaderheadinfos.xml and they got left out, it'll get updated when I revise all the new traits sometime soon (upon further feedback :wavey:)
 
Sorry for double post but @Koshling I redid svn and deleted old c2c so rather when i exported svn it was fresh and not overwriting. Also deleted custom assets and logs. Didn't change c2c (all defaulted - usually I change xml stuff). Loaded c2c from bts>load a mod way. And it worked. Not sure what part of this helped but just thought i'd tell you so you don't waste time etc. Thanks tho :goodjob:
*edit I edited xml, turned on viewports and dynamic units etc and it still worked a-ok :)
It crashed after 1 turn tho coz of viewports im guessing. But at least I could start the game.
 
Fresh install of v24 (finally!) plus Patch 2. I cannot reproduce this bug on any other maps. I believe I used the PerfectWorldf script, but thats never caused me problems before. I'm not sure if the minidump is from this save; if not, I'm sorry.

http://imgur.com/wfiWE
 

Attachments

Hi there, this happens with SVN 3068, end of turn for WFoC and then CTD, Minidump packed below :)
 

Attachments

Hi there, this happens with SVN 3068, end of turn for WFoC and then CTD, Minidump packed below :)

Update it to the newest SVN and see if it still persist, i believe it has been taken are of, let us know, thx.:)

btw Welcome to CFC and trying this great mod C2C.
 
OK, Here's a repeatable instance of poor pathing. The stone thrower should be taking the route in pic 1, and then one more square, for a total of six turns, but it takes a seven turn route instead. There isn't any damaging terrain that could explain this. The Save is attached.
 
Here's another odd bug, this one I suspect is viewport-related. The flag is doing some wierd progression between my flag and the barbarian flag when I'm preparing to attack some enemies.
 
Sorry for the question here, i didnt wanted to create a new thread just for this, this version includes the fixed perfectmongoose? (someone was working on the excesive polar caps issue a few weeks ago)

This issue isnt fixed yet, i just got a map with a massive polar area, i dont have a savegame atm but just start a few games in gigantic/perfectmongoose...4 of 5 maps have massive polar areas...its not really so big of an issue, but also afaik its not so hard of an issue to fix, check this, this should be part of the release IMO...
 
Rev 3073:

This is with activated viewports (haven't tested without) and the yellow circle indicating were a cities rallying point is seems to be missing. The points can be set the usual way there is just no indicator where it is.
 
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