V24 Bugs/crashes reporting thread

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I got a problem where when I try to load the mod the game disappears for a while before windows pops up an alert to tell me the game has quit working and I have to close it.

I'm using Windows 7, got a 2.4 ghz single core CPU, an integrated chipset and 2 gb of ram and I pass the recommended settings according to 'Can You run it' website.

So, did I maybe install this incorrectly?

Figured out my problem, I wasn't patched up to 3.19
 
Got 2 graphic glitches, one for DH and the other for Koshling:

1. Koshling: in the attached pic (1) the flag next to the Thief Donkey barbarian) keeps switching from HIS barbarian flag to my civ flag??????

2. DH: Even though in the real WB you can see the graphics glitch, but in the BT you can see it (Sabretooth), just like the viper used to be, its the same for the Beastmaster also.
 
Sabretooth has been in since v16 or earlier. I wonder why it is having problems now?

I think I will get rid of the Beast Master units. They look cool but are unbalanced. Or maybe just not have them as buildable units.
 
Sabretooth has been in since v16 or earlier. I wonder why it is having problems now?

I think I will get rid of the Beast Master units. They look cool but are unbalanced. Or maybe just not have them as buildable units.

Well i didnt notice the Sabre tooth before because i didnt have the BL and the unit in MY city, there are probably more, can't be certain, but the BT informs all graphic glitches each unit has.
 
Rev 3097, while moving units around the game CTD's.
Not sure if it's reproducible or not but am including a save with the mini dump file.
For me just moving the group with Scout/slaves west causes an insta-CTD.

Not having ViewPorts active, tried both with and without the bApplyFreePromotionOnMove tags.

Cheers
 
Restarted to have something to do and now I get a WfoC hang very early on. *sighs* Giving this up until it's a little more stable (or until either of these problems are fixed).

Cheers
 
I am also getting the WfoC error as reported by many above. I updated my SVM one version at a time between 3086 and 3093, and the symptom started at 3092.

EDIT: Original post about 30 minutes ago incorrected identified the symptom as starting at ver 3093. I have re-tested and the symptom starts at 3092.
 
Still crashes when using viewports and I finish moving all units in the turn. This is with latest svn.

Do you have dynamic entities enabled as well as viewports? Can you also post the avegame and provide details of the viewport settings you are using also please.
 
Rev 3097, while moving units around the game CTD's.
Not sure if it's reproducible or not but am including a save with the mini dump file.
For me just moving the group with Scout/slaves west causes an insta-CTD.

Not having ViewPorts active, tried both with and without the bApplyFreePromotionOnMove tags.

Cheers

This is the same crash (at least in minidump terms) as Sgtslick is experiencing, though his only occured with viewports active, so it's interesting that you get it without viewports enabled. Are you using dynamic entities?

Edit - hmm - the mindump has it crashing INSIDE a viewport switch! Can you confirm this is definately happening for you with viewports disabled??
 
ok whats a minidump?:confused:

also it's my stuff that are wrong, i'll try to fix it....

It's a file the game automatically creates on a crash with diagnostic information in it. It's called 'minidump.dmp' and it should have been created in the folder that contains your BTS executable (usually 'program files(x86)/Firaxis games/Sid Meyer's Civilization/Beyond the Sword')
 
Do you have dynamic entities enabled as well as viewports? Can you also post the avegame and provide details of the viewport settings you are using also please.

I've tried both dynamic entities enabled/disabled, i've tried various viewport settings. The minidump I gave you had dynamic entities disabled,
<DefineName>VIEWPORT_SIZE_X</DefineName>
<iDefineIntVal>42</iDefineIntVal>
<DefineName>VIEWPORT_SIZE_Y</DefineName>
<iDefineIntVal>18</iDefineIntVal>

On my GEM game that I stopped playing coz its too slow but want to continue when I can get viewports to work on it.

Also wanted to clarify holding down right click to move is a no no still yeah? Coz this is how I always would move pre-viewports.

Edit* I actually think I had dynamic entities on b4 and managed to get to the end of the turn just now (with entities off) but it hung and froze when processing the turn.
 
I have a freezing problem with my current game. Everything was running ok yesterday, time between turns was around 1-2 minutes. I updated to the latest SVN 1 hour ago and tried to play. The game just hangs when I end turn, no enemy moves and the turn never completes. I've tried 3 times, and left it for around 15 minutes each time.

I am not using viewports and I tried it with both the faster turn times setting on and off. Same results. Savegame is attached, turn before the freeze, just press enter to end the turn.
 

Attachments

I've tried both dynamic entities enabled/disabled, i've tried various viewport settings. The minidump I gave you had dynamic entities disabled,
<DefineName>VIEWPORT_SIZE_X</DefineName>
<iDefineIntVal>42</iDefineIntVal>
<DefineName>VIEWPORT_SIZE_Y</DefineName>
<iDefineIntVal>18</iDefineIntVal>

On my GEM game that I stopped playing coz its too slow but want to continue when I can get viewports to work on it.

Also wanted to clarify holding down right click to move is a no no still yeah? Coz this is how I always would move pre-viewports.

Edit* I actually think I had dynamic entities on b4 and managed to get to the end of the turn just now (with entities off) but it hung and froze when processing the turn.

Yeh, based on the minidump I **THINK** this is a dynamic entities issue.

Right-click movement should work fine in the latest SVN.
 
This is the same crash (at least in minidump terms) as Sgtslick is experiencing, though his only occured with viewports active, so it's interesting that you get it without viewports enabled. Are you using dynamic entities?

Edit - hmm - the mindump has it crashing INSIDE a viewport switch! Can you confirm this is definately happening for you with viewports disabled??

Confirmed. Oh, wait, checking the ViewPorts file I see it's active. Going to try it without.
For some reason ViewPorts is enabled in the SVN, is it supposed to be? Going to try both saves without ViewPorts to see what happens.

brb.

Cheers
 
Back, and the CTD one is solved by not using ViewPorts. The one I posted about WfoC still happens though.

If nothing else you get another ViewPorts bug to iron out then I suppose, though that was not my intention.

Oh, great, same save as the CTD instead has a WfoC after ending turn, so I still can't play anything until resolved. *sighs*
Anxiously awaiting a fix to the now two WfoC bug I'm experiencing.

Cheers
 
Confirmed. Oh, wait, checking the ViewPorts file I see it's active. Going to try it without.
For some reason ViewPorts is enabled in the SVN, is it supposed to be? Going to try both saves without ViewPorts to see what happens.

brb.

Cheers

Just checked - its not enabled in the SVN. Did you over-copy something? However, it pins this bug down - it's definately a dynamic entities + viewports issue. I expect to have a fix later today.
 
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