3rd times a charm, right? Made the settings more appropriate for my modest computer-standard map and no Barb civs. I know I will be able to take this game as long as I want without turn times being a major issue
Set the difficulty to Immortal with a minimum of immortal, max of Deity.
Playing pure traits as i dont really like how negative a lot of the positive traits are. In fact, I find a couple of the negative traits better than a couple of the positive ones. So pure traits, and also no negative traits. However, I will not be taking either scientific or expansive until the prehistoric era. The early game trait choices are much more interesting without those two.
Doing start in old world to try to make sure I have some company. I kept getting isolated starts when trying to load a game, and then there was this one:
nice trolling on that one, PerfectMongoose.
So after dinner i tried again and got this one:
Fairly lousy start with neither caves nor a 3 hammer tile. But i didnt want things to be easy, did I?
Pirate empire, I had to get this reference out of the way early
And while he lasted longer than the Stone Thrower usually does, one lone Ibex did what no one could do in three (very long) movies)
As for the Clubman, well he found a new friend in a tribal village
I ended up taking Charismatic for the first trait, which caused the second one to pop up fast
Went with Philosophical which provides zero benefit now, but one i definite want in the long term
By turn 100 i had met 3future plunder targets fellow civilizations
I also think its pretty amusing that the Pirate empire is founded upon tobacco
Set the difficulty to Immortal with a minimum of immortal, max of Deity.
Playing pure traits as i dont really like how negative a lot of the positive traits are. In fact, I find a couple of the negative traits better than a couple of the positive ones. So pure traits, and also no negative traits. However, I will not be taking either scientific or expansive until the prehistoric era. The early game trait choices are much more interesting without those two.
Doing start in old world to try to make sure I have some company. I kept getting isolated starts when trying to load a game, and then there was this one:
Spoiler :

nice trolling on that one, PerfectMongoose.
So after dinner i tried again and got this one:
Spoiler :

Fairly lousy start with neither caves nor a 3 hammer tile. But i didnt want things to be easy, did I?
Pirate empire, I had to get this reference out of the way early
Spoiler :

And while he lasted longer than the Stone Thrower usually does, one lone Ibex did what no one could do in three (very long) movies)
Spoiler :

As for the Clubman, well he found a new friend in a tribal village
Spoiler :

I ended up taking Charismatic for the first trait, which caused the second one to pop up fast
Spoiler :

Went with Philosophical which provides zero benefit now, but one i definite want in the long term
By turn 100 i had met 3
I also think its pretty amusing that the Pirate empire is founded upon tobacco
Spoiler :
