(v3.0.4 beta) Belief defect (Peace Gardens?)

Puer

Warlord
Joined
Jan 4, 2005
Messages
279
Location
Estonia
CEP - Basic (v3.0.4 beta)

Seems that "Peace Gardens" enabled Use Faith to purchase pre-Industrial land units (I don't have "Holy warriors") and gardens did not provide expected +2 happiness.

Spoiler :
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I have alos "Desert folklore" and "Tithe", but they are working correctly.
 

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Strange indeed - this bug disappears in middle of the game (turn ~400) and peace gardens provide +2 happiness like expected. Not sure exactly when it resolved. Let me know if more info is needed (logs etc).

During turn ~200 there was no happinees and what enabled "Use Faith to purchase units"? Can it be a bug from original CiV/BNW?

Linked 2 savegames - one from turn 200 (Krakow has peace gardens) and another from turn 400.
https://mega.co.nz/#!yBBE0YBQ!QCchBi6I6E3TCgCPUvBQCj6MJoV_oCPfi6jDF2XM4Wo
 
Having played one CEP game today on marathon speed, I found that the other civs on the map had incredible difficulty founding religions, similar to how they were very slow (or outright unable) to adopt a religion in one of the later GEM versions. My map even had the Celts starting in a very heavily-wooded area. Has anyone else run into this?

I'll be attempting another game on Tuesday to see if the same result comes-up.. (cheers!)
 
I'm finding it pretty varied. Some Civs pop pantheons and religions very early, some take until the late medieval era to get a religion. I'm okay with this. It beats never getting a religion on higher vanilla difficulties and always getting the first one on lower vanilla difficulties.

I'd just like reformation beliefs to come later, almost every religion founded gets a reformation belief either immediately or a few turns later.
 
Ahh.. good to hear. I guess I've been used to playing vanilla, where most pantheons are established very, very early. When no one else had established their own pantheon by the medieval era, I began to think something had gone wrong and stopped the game, figuring that I'd check-in here to ask. Thanks!
 
About the OP: I had a game where I did not found a religion (I find that in most games the AI is too quick at that, even when I beeline, I often am second or third). In said game I noticed I could buy things from the follower belief of the religions that spread into my empire... Therefore I had pagodas, cathedrals in my confucian and latter muslim city, and could buy science buildings and military units in the taoist one...
 
Pagodas and Cathedrals and units I think have always been buyable that way. I would assume science buildings work that way too. It's a follower belief, not a founder belief.

But, if it's not limited to "when the city is majority", that's a problem.
 
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