Item #3: Prehistoric Tech Renames as a Whole?
OK, Item #2 seems not only a foregone conclusion in the vote before we even hold one but it also seems to have resolved the questions of:
Chopping was suggested to be changed to 'Stone Axe Heads'
Piercing was suggested to be changed to 'Stone Awls'
Sewing was suggested to be changed to 'Stone Needles'
and Carving was suggested to be changed to 'Stone Knives'
Now, it is important to note that Stone Knives in particular is a better representation for the reason that tech will be unlocking the Stone Knifemen unit that's to be introduced, but my perception of the commentary that we're getting suggests that for the most part, nobody cares enough to have any issue with tech names at all. To the point that if Stone Knifemen were introduced at Adhesives that'd pretty much be fine as long as we don't change the naming of what we have, at least in the prehistoric, that the idea of even considering the prehistoric names is more of a slog than its even worth.
If I'm wrong I'm happy to have someone correct the record, but that's the impression I'm getting.
I would imagine that the idea of a unit called Stone Knifemen itself would be a more compelling realm for debate and discussion in itself, but I've made up my mind that this is how we'll begin the sword line earlier than we have previously seen.
This also puts to rest the suggestion of Composite Tools being changed to Hafted Tools
Simple Wood Working over to Stick Working (since the wood working naming conventions really struck the original suggester as being extremely vague in what they were representing)
They had also suggested Wood Working change to Wood Crafting
Also puts down the discussion on Conduct, where Codes of Conduct was suggested as an alternative given how many ways the word 'conduct' could be taken and being a legal tech, 'codes of' would help it stand out more as that.
I'm really not sure why Barter was suggested to be changed to Gift Economy, perhaps because Barter was considered a bit of a Human default that was taking place far earlier (Crows will trade for trinkets).
This conversation did bring up if Hunting and Fishing should get some improved specificity or if we're good to say, here's where what you think of when you think of these things was largely invented, lines, nets, hiding, stalking, baiting and just all around extreme rounding off of the strategies we've been exploring so far.
Before I move on, I'll just open up all of these and see if anyone thinks we should actually consider any of them - if the reasons given are compelling enough to consider any of these factors deeper or if we should just leave ALL of them alone completely. I was exploring previously to see if it would help us to be ultra focused on one small suggest at a time, but it seems we might be better off trying to take it all as a whole for the sake of discussion and if I find that we get any larger points of disagreement emerging then maybe we can create a poll on THAT.
Speaking of polling, I've decided that we'll keep discussions in one unending thread, this one, and we can poll in another quick thread that can be deleted when the poll is done if we do need to poll on anything.