Space victory isn't working. Two Subspace generators were completed on the same turn for the win (three had been completed already), and instead, only one was built. The one in Gaia's Landing was completely reset, even though the game acknowledged it as having been built.
Thanks, I'll check it out.
The Great Doctor must have wrong animations, since she's splayed and not animated at all.
The Great Doctor doesn't have any animations at all at the moment. IIRC it was supposed to use female settler animations, but IIRC the unit then showed up as a female settler instead of the doctor/nurse. Something must be wrong or missing with the Great Doctor model.
Solar Power Transmitter is scaled wrong: it orbits far too high above the city it is in, and is huge as well. (See the screenshot: the sat is in Far Jericho, but it is next to UN Humanity Base.)
Noted, though nothing I can do about that. IIRC the model has a too high poly count, and should be replaced eventually too.
A suggestion: you can use the Leviathan (and button) from Next War for the Planetfall Leviathan.
The Next War mod doesn't have a Leviathan unit.
Edit 1: Oh, I forgot to ask. How does one build a Gravity Lens on a LaGrange point? I tried deploying Gravity Lenses to the LaGrange points, but a Gravity Lens is a Air unit and so can only be deployed to a base.
That's a remnant for an old idea for a victory condition. I'll remove the Lagrange Points.
The Acolyte and Creator were made by Refar (Generic Male and Female Missionaries)
I like the Acolyte.

I've put it in the game with Deon's new texture.
The Creator is found both in the Warlords Rise of Rome scenario and the BtS Gods of Old mod, and I just like the look of it. (He should carry a sickle though, to symbolize how the religion of Homo Superior will cull the species until the chaff is separated from the grain.)
I'm not particularly fond of the Creator, but it's certainly better than the Hindu missionary currently used.
The Helion is a flame/plasma/whatever thrower. As a consequence its weapon should have an animation like the flamethrower, and neither GarretSidzaka's Space Soldier or Zerver's Plasma Bolter fits.
Generally speaking (that is, without thinking in terms of a specific unit use), I like the helmet of GarretSidzaka's space soldier, but its weapons are rather silly. I mean... some sort of sword??
I like the look of the Plasma Bolter, the weapon and the colour scheme of the texture, but I can't get it to work either. Scene Viewer crashes when I try to open the file. I suspect one of the problem is that Zerver only made a shadernif model. The second problem is, as pointed out by many in that unit's thread, that the texture is MUCH too large. The third (minor) problem is the Russian flag on the uniform.
By the way, could the Helion's name be changed to Hellbore or Inferno Gunner?
No?

(I don't get the reference)
Mobile Infantry by Zerver, and is team-colored.
Ah, I had already looked at that unit, but dismissed it because I didn't really liked how it looked up close. At the usual zoom level as indicated on your screenshot it looks acceptable though. I might use the unit.
A question though. Are all those texture really used by the unit?? There are no less than 18 included in the download. Added up that's just as bad as the huge texture used by the Plasma Bolter.
It does not have air drop animations: if Maniac does choose to use this model, perhaps some one could add the air drop animations?
An a sidenote, I'd love to have another drop animation than the parachute. I'm thinking more along the lines of
http://www.youtube.com/watch?v=Nf157ILqJQQ
Anyone know if this is possible?
For the record, this
http://forums.civfanatics.com/downloads.php?do=file&id=1824
is what I have in mind for Drop Trooper graphics, if it's possible to make it use a drop animation.
Most issues you raise are AI-related. Those should gradually improve.
Some thoughts regarding the following though:
- My automated aquaformers first filled entire shorelines with seamills, only to replace every single one of them with a mining platform as those became available. This also crashed my economy since I relied on the seamills for energy (I have some energy problems throughout the game, but that may be due to my inexperience with the mod's economy).
Is this not standard Civ4 worker behaviour though? AFAIK people often say the same thing about vanilla Civ4. (Important to know if the problem is caused by me, or just a shortcoming of Firaxian code) I never use automated workers, but IIRC isn't there an option to prevent workers from replacing improvements? You could use that.
No naval invasions. Although my continent is weakly defended, and three other factions with lots of units declared war on me, not a single invasion force ever landed on my continent. The only send submarines, which usually sink themselves by trying to attack my own submarines. After a while, I realized that sea combat with submarines heavily favors the defender, so I placed a shield of submarines in the straits that my enemies use to get to me. This is working well so far, but it makes the AI very easy to handle.
How do submarines favour the defender?
Anyway, here too I'm wondering if this is specific Planetfall behaviour, or usual Civ4 behaviour? Regardless of the origin, it still is a problem of course. Hopefully naval invasions will improve after I add BetterAI in some undefined future.
- Many technologies are described as requiring previous technologies, but I can select them for research without actually fulfilling the requirements.
There's an interface change in the F6 screen: AND-prerequisities (the few there are) have a yellow box around them. If there isn't a box around the tech icon, it's an OR-prerequisite.
Blockade problems. A city on a lake got a fungal bloom. Now there are two IoDs and a sealurk occupying the only water tile that the city has access to, and blockading the entire lake. I cannot build any ships in the city under these conditions. I cannot bring ships in from elsewhere. I cannot attack the blockaders with land-based units. How do I drive them out?
I can't really envision the situation you're describing. Do you have a screenie?
Are you really sure you're playing with patch a though? Fungal blooms shouldn't occur on lakes with the latest patch.