Rhye
's and Fall creator
Not sure what to suggest for testing this time, since little changes and improvements are everywhere. Please read the log and if you see a civ that got some bigger change for instance in victory, up to you!
93
- Fixed again glitch of Roman settlers spawning regardless of the presence of a camp
- increased barbarian camps in Europe
- Indian Americans cannot conquer cities, only raze
- Instead, one Comanche Rider is given for a city captured
- Indian Americans captured workers are wiped out quickly
- changed some stars ratings
- Phoenicia gains less victory points for sea plots
- Aztecs gain more victory points for killed units
- Spain gains more victory points for colonies
- Cities on spawn are forced annexation rather than puppet
- Portugal victory points bugs fixed
- Sarapion only appears in ancient eras
- reduced cap of Scout to 2
- reduced cap of Privateers to 4
- increased Pirate Privateers
- Cannon obsolete with Combustion
- Barbarians in Anatolia and Near East will flip to Persia
- tweaked which city states disband when weak
- Chivalry added to all civs in Renaissance start (the Austrian one), as the whole world seems
to lag 100 years behind. Starting year slightly delayed.
- Mt. Sinai faith reduced to 5
- some city states will start with population 2 in order not to be immediately destroyed
- fixed eras of Saigon appearance
- fixed Rebel code for Atlas compatibility
- added Israeli settlers and stability maps
- moved location of Artaxata
- Persia spawn area includes Nineveh
- Achaean League renamed Peloponnesian League
- Syracuse not visible from the beginning when playing Greece
- added Sardis city state
- fixed wrong Israel ability text
- swordsmen spawn in North Africa together with Camel Archers in order to take cities
- updated city names
- difficulty levels reduced to Chieftain, Prince, King and Immortal. Difficulty is more dependent
on the chosen civ rather than the level, so such a fine grind is not needed.
- AIs get a victory score bonus for higher difficulty levels
- Resized victory window
- fixed bug originating in Barbarians code and halting the autoplay on some difficulty levels
- added a fix to avoid that German victory score gets negative
- Persia not present in Japanese games; Indian America present instead
- added Dangerous Waters tile to block useless Arctic Sea early exploration, in which AI units
seem to get trapped
- added more Dangerous Waters to block early access to Oceania more effectively
- added more Dangerous Waters to delay early access to North America by the Incas
- Dangerous waters cleaned correctly
- wandering Hunnic missionaries are wiped out instantly
- Siege Towers cannot go into Tundra (where usually would get trapped)
- Israel victory needs to control the Temple of Solomon, which is placed in different plots every
time in the Middle East
- wrong Code of Laws tooltip removed
94
- Replaced Chinese leader with Qin Shi Huang by Iska and Ismet
- fixed Maccabee icon
- replaced Airship cartoonish graphics with a realistic Zeppelin. Icons changed too.
- Options “allow policy saving” and “allow promotion saving” selected by default
- reaching 500 and 800 victory points give a bonus of 30 and 50 stability, respectively
- notification of a city becoming barbarian will appear only if owner was human or if the plot is
visible
- Roman victory has a limit in 700AD
- Phoenician victory has a limit in 600AD
- activated for Netherlands same victory condition of Portugal about Japan
- fixed possible happening of Greece delaying spawn because of barbarians in Anatolia
- fix in stability code to avoid sudden collapse of respawned civs due to low number of cities
compared to maximum extension (counter now reset)
- condition of declining civs made slightly more strict (to make it happen more often)
93
- Fixed again glitch of Roman settlers spawning regardless of the presence of a camp
- increased barbarian camps in Europe
- Indian Americans cannot conquer cities, only raze
- Instead, one Comanche Rider is given for a city captured
- Indian Americans captured workers are wiped out quickly
- changed some stars ratings
- Phoenicia gains less victory points for sea plots
- Aztecs gain more victory points for killed units
- Spain gains more victory points for colonies
- Cities on spawn are forced annexation rather than puppet
- Portugal victory points bugs fixed
- Sarapion only appears in ancient eras
- reduced cap of Scout to 2
- reduced cap of Privateers to 4
- increased Pirate Privateers
- Cannon obsolete with Combustion
- Barbarians in Anatolia and Near East will flip to Persia
- tweaked which city states disband when weak
- Chivalry added to all civs in Renaissance start (the Austrian one), as the whole world seems
to lag 100 years behind. Starting year slightly delayed.
- Mt. Sinai faith reduced to 5
- some city states will start with population 2 in order not to be immediately destroyed
- fixed eras of Saigon appearance
- fixed Rebel code for Atlas compatibility
- added Israeli settlers and stability maps
- moved location of Artaxata
- Persia spawn area includes Nineveh
- Achaean League renamed Peloponnesian League
- Syracuse not visible from the beginning when playing Greece
- added Sardis city state
- fixed wrong Israel ability text
- swordsmen spawn in North Africa together with Camel Archers in order to take cities
- updated city names
- difficulty levels reduced to Chieftain, Prince, King and Immortal. Difficulty is more dependent
on the chosen civ rather than the level, so such a fine grind is not needed.
- AIs get a victory score bonus for higher difficulty levels
- Resized victory window
- fixed bug originating in Barbarians code and halting the autoplay on some difficulty levels
- added a fix to avoid that German victory score gets negative
- Persia not present in Japanese games; Indian America present instead
- added Dangerous Waters tile to block useless Arctic Sea early exploration, in which AI units
seem to get trapped
- added more Dangerous Waters to block early access to Oceania more effectively
- added more Dangerous Waters to delay early access to North America by the Incas
- Dangerous waters cleaned correctly
- wandering Hunnic missionaries are wiped out instantly
- Siege Towers cannot go into Tundra (where usually would get trapped)
- Israel victory needs to control the Temple of Solomon, which is placed in different plots every
time in the Middle East
- wrong Code of Laws tooltip removed
94
- Replaced Chinese leader with Qin Shi Huang by Iska and Ismet
- fixed Maccabee icon
- replaced Airship cartoonish graphics with a realistic Zeppelin. Icons changed too.
- Options “allow policy saving” and “allow promotion saving” selected by default
- reaching 500 and 800 victory points give a bonus of 30 and 50 stability, respectively
- notification of a city becoming barbarian will appear only if owner was human or if the plot is
visible
- Roman victory has a limit in 700AD
- Phoenician victory has a limit in 600AD
- activated for Netherlands same victory condition of Portugal about Japan
- fixed possible happening of Greece delaying spawn because of barbarians in Anatolia
- fix in stability code to avoid sudden collapse of respawned civs due to low number of cities
compared to maximum extension (counter now reset)
- condition of declining civs made slightly more strict (to make it happen more often)