Vamparic Powers: (used to be bloodlines) (probably should be Vampire only promotions)
Spectral Form: Vampire is Ethereal
Ghoulkin: haste for ghouls (may have to make this one more to make it worth having. maybe perm +1 move for ghouls.)
Supernatural Horror: Vampire causes Terror instead of just Fear.
Forbidden Lore: gains 1 rank in any spell type other than Lore of Life, doesn't require anything. (in WH this power gives all spells of any 1 school of magick other than Lore of Life. )
I figure 1 rank is powerful enough and lets you sneak your way into being able to learn the
rest with promotions.)
Master of the black arts: + magick resistance and targets of his spells get - magick resistance
Dark Acolyte: +1 rank in Necromancy (kinda silly since that is already possible in promotions, maybe make a lvl 4 necromancy that only with this you can get. Summon Undead Horde sounds like rank 4 to me.)
Infinite Hatred: the Vampire hates all civs you are at war with.
Flying Horror: has flying (not really useful by itself but with mobility it could be good)
Hunter in the Dark: has the ability s a scout starts with and now can access scout promotion
tree.
Avatar of Death +1 strength? (Vampire wears heavy armor and is armed with ether a great weapon or 2 weapons or weapon AND shield, they normally only have 1 weapon no shield.)
Red Fury: Blitz (IDK the FFH name for it and it needs mobility to be useful.)
Dread Knight: +1 strength and is mounted (really same as Avatar of Death but only for mounted
Vampires)
Walking Death: +10% str to all undead units this stack 100% chance of wearing off per turn.
Aura of Dark Majesty: ? (-1 to enemy Leadership tests)
Beguile: FFH Charm
Summon Creatures of the Night: can summon Dire Wolves, Bat Swarms and Fell Bats. for each of
these it requires 1 already in the stack to cast.
Lord of the Dead: can summon Skeletons. requires 1 in stack to cast.
Summon Ghouls: can summon Ghouls. requires 1 in stack to cast.
Spectral Form: Vampire is Ethereal
Ghoulkin: haste for ghouls (may have to make this one more to make it worth having. maybe perm +1 move for ghouls.)
Supernatural Horror: Vampire causes Terror instead of just Fear.
Forbidden Lore: gains 1 rank in any spell type other than Lore of Life, doesn't require anything. (in WH this power gives all spells of any 1 school of magick other than Lore of Life. )
I figure 1 rank is powerful enough and lets you sneak your way into being able to learn the
rest with promotions.)
Master of the black arts: + magick resistance and targets of his spells get - magick resistance
Dark Acolyte: +1 rank in Necromancy (kinda silly since that is already possible in promotions, maybe make a lvl 4 necromancy that only with this you can get. Summon Undead Horde sounds like rank 4 to me.)
Infinite Hatred: the Vampire hates all civs you are at war with.
Flying Horror: has flying (not really useful by itself but with mobility it could be good)
Hunter in the Dark: has the ability s a scout starts with and now can access scout promotion
tree.
Avatar of Death +1 strength? (Vampire wears heavy armor and is armed with ether a great weapon or 2 weapons or weapon AND shield, they normally only have 1 weapon no shield.)
Red Fury: Blitz (IDK the FFH name for it and it needs mobility to be useful.)
Dread Knight: +1 strength and is mounted (really same as Avatar of Death but only for mounted
Vampires)
Walking Death: +10% str to all undead units this stack 100% chance of wearing off per turn.
Aura of Dark Majesty: ? (-1 to enemy Leadership tests)
Beguile: FFH Charm
Summon Creatures of the Night: can summon Dire Wolves, Bat Swarms and Fell Bats. for each of
these it requires 1 already in the stack to cast.
Lord of the Dead: can summon Skeletons. requires 1 in stack to cast.
Summon Ghouls: can summon Ghouls. requires 1 in stack to cast.