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Vampire spell "feed" only for healing?

Ara2be

Chieftain
Joined
Nov 8, 2009
Messages
4
Hello.

After some time playing with the calabim, i was a bit disappointed about the spell "feed".
Following the descriptions below, i expected that after feeding from a bloodpet my vampires would regain 1 movementpoint or something similar to the promotion "blitz" to be able to attack more than once in a single turn.
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* Feed - Replenishes the vampire's health (+25 HP) by consuming a selectable living unit in the same tile. It also allows the Vampire to make another attack, and in the event that the consumed unit was a Bloodpet, the caster gains back a movement point (if any were expended).
Source: http://civwiki.de/Zauber_%28Civ4_FFH%29

Civilopedia ig: "Sacrifice the bloodpet to heal the vampire and allows it to attack again"
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Instead I only received a little bit healing.
Which is really a nice thing, honestly.
But after one levelup, a vampire can receive BodyII with regeneration, which relativizes "feed" completely, because he can heal really quick without having a baggage of weak units with him.
So is this spell intended to be only a healing spell then, or is this some kind of a bug?

regards
Ara
 
It sounds like the description has not been updated since pre-BtS versions.

The spell used to be much, much better. I used to love it, but never bother using it anymore. Formerly you could pick any living unit in the stack to feed on (I mostly fed on recently captured slaves and workers), but the python interface that allowed it had a tendency of freezing and so was not carried over when the game was re-written for BtS.


I'm thinking I may try to go back to something close to the old way in my version. I don't have the skill to re-implement targeting, but I could make it so that the victim of Feed casts the spell while in the same stack as an injured vampire. Having multiple vampires in a stack could make it hard to choose which one gets the snack though.


I was also thinking of changing Gift Vampirism so that the recipient casts it, as it could be handled purely in xml that way (requiring two spells for Moroi to keep their special ability to become vampires sooner, but that could be set to graphics only so it looks like the same spell and checking the prereqs for 2 xml spells is a lot faster than running the python prereq for 1 python spell).
 
I think "feed" can be handled with one single additional promotion to fit in the old description.

Just for testing I added this

<AddPromotionTypes>
<AddPromotionType>PROMOTION_NAVIGATION1</AddPromotionType>
</AddPromotionTypes>

into <Type>SPELL_FEED</Type>
and it worked.
Instead of Navigation1 the new promotion can take place. lets call it "well fed" "fresh blood" "replenishing" or something like that.

It sould consist of
<bBlitz>1</bBlitz>
<iMovesChange>1</iMovesChange>
to regain the ability of 1 additional attack
and
<iDuration>1</iDuration>
to keep sure it lasts only for 1 round

Maybe the spell needs some additional
<bBuffCasterOnly>1</bBuffCasterOnly>
Don't know if its necessary but to be on the save side.
 
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