Foreign dealings
Philosophy for liberalism and compass for cothons, since we'll soon have coastal access, finally. The trade is grossly in Joao's favor beaker-wise, but that's why it earned us +1 in relations for fair and fortright trade.
Joao canceled the sugar and banana deals and we have nothing to trade for them, so Mother Russia will have to supply us with the necessities of a growing empire.
Another lopsided trade. The updated world map was nice, but the main goal was improving relations. Freddy is now friendly towards us, so this paid off.
At the start of the round I took a look at our army and saw that it wasn't going anywhere. So I signed a cease fire with Cathy. I was a bit worried about our stack, because they were stuck on that hill and couldn't get to Yekaterinburg without declaring war. Fortunately a nearby Russian city popped it's borders and teleported the stack to safety.
Domestics
I'm a bit torn on glenmetz's wonder projects. On the other hand, we'll get a GP in Carthage next turn and thanks to Notre Dame, we'll get +2

in all our cities in five turns. So they're both nice to have.
It's just that spending hammers on not-absolutely-crucial-for-winning-the-game wonders during wartime isn't so great. Troops are a much higher priority. You can't get away with this kind of stuff on higher difficulities.
Well, we'll soon have the big cathedral and then Carthage can focus on lacking infrastructure, such as a forge, couple monasteries and an university.
Speaking of universities, I researched education after banking. We'll get liberalism in ten turns. Let's discuss the free tech.
I whipped the grocer in Hadrumetum. A forge will be ready soon, after which another university would be nice.
Mutal is being squeezed pretty bad (apparently a culture bomb from Pacal), but the situation is slowly getting better. Don't whip the monastery there, save the lashes for the university and it's +3 culture.
Mayapan, Hippo and Utica (now cottage-free) have been cranking out a steady stream of units, and should keep at it for some time. After we have enough offensive units to finish the Russian campaign, they should start on modern garrison troops for our core cities and aquisitions. The garrison troops should include some spies, ideally one for every city. We still have to work on our power rating.
One of the three should also build Heroic epic at some point. I'm thinking Hippo but that's just my preference.
I planted those colony signs in case we need more resources for trading. We have more pressing concerns now though, such as
War
Our boys in Yekaterinburg.
The next player can resume hostilities even before pressing enter. Take most of the longbows with the stack to garrison captured cities, but leave a mobile reserve of 1-2 knights in Yekaterinburg to handle any mounted pillagers. Cathy still has a stack floating around but the moron hasn't healed the troops, so there's no threat.
Preliminary battle plans.
North:
South:
The north is obviously the priority here. We could even vassalise the south, if Cathy is willing to capitulate after being cut down to size.
There lies Moscow, soon to fall to our mighty armies. (Note the anachronistic Scotland Yard skyscraper.

)