Van01 - A Newbie Hope

Continue the warrior, whip the worker.

That spot looks great for a specialist/GP city. Lots of food and forests for early chops for improvements and GP boosting wonders. We should also be able to squeeze some production out of the city with the 3 hills providing some shields.

Agri should be a priority because of the Corn.

How far from Maths are we? Doesn't Maths provide a 50% hammer bonus from chops?
 
Pigswill has asked me to join this game, so if you'd like to have another more experienced player on board, I'd be happy to join you. I play usually on emperor and, when I'm getting too confident, on immortal.
 
Continue the warrior, whip the worker.

I agree. Without Wheel, or Agri, there isn't a ton we can do with a worker right now. With another warrior we can fog bust and explore more, giving us a better idea of where to put the next city.

It's 4 turns left for the Warrior, then 18 from there to the worker. By then we'll have BW finished and Agri nearly finished. That should give plenty for the worker to do.

I assume that the best plan is Warrior/Worker first, then the other, and a settler 3rd?

That spot looks great for a specialist/GP city.

Yeah lots of food and coins for that city. Should be good for Specialists and making GP.
 
Pigswill has asked me to join this game, so if you'd like to have another more experienced player on board, I'd be happy to join you. I play usually on emperor and, when I'm getting too confident, on immortal.

Yes I'd love another experienced player on board :)

Do you have any preference on where in the roster you play?
 
T11. Warrior pops hut: 73 gold.
Swop tiles to plains/forest, warrior in 3.

T13. Swop tiles to 2 FPs, warrior next turn.

T14 Warrior>Worker (BW in7).
T14 Buddhism fidl.

T16 Warrior pops hut: Mysticism

T17. Warrior pops hut: 36 gold. Warrior also meets lion, our first animal encounter. Lion moves away next turn.

T20 Warrior attacked by wolf! Survives, gets named Nimrod, the mighty hunter of legend.

T21 BW>Agric (14 turns).

T23 Warrior survives two wolf attacks, promoted to woodsman 1 and is named Woodstock (Sisutil has a trademark on Woody).
Woodstock pops hut: map :sad: .
Nimrod attacks a lion (78%) and wins, 3xp but down to 0.6 str! Meets the rest of the pride:
v1a70000.jpg

Pride comes before the fall. Its the end of Nimrod who didn't have a chance to turn his xp into a promotion.

T24. Whip worker at 45hammers, send him to work grassland hill, still 9 turns to agriculture.

The World As We Know It:
v1a80000.jpg


Woody is still exploring the antarctic wastes. Started another warrior.

So what's next?

Who's next?
 
I have it next, but I thought you were playing 30 turns Pigswill... I'll play tonight and have a report posted in about 8 or 9 hours, assuming Pigswill is done, and all.

Next... Finish warrior and scout out some more, then a settler and settle near the sliver.
After Ag, then Animal husb? Should we try for Stonehenge? The free monuments is quite handy to have I think, but our city is pretty hammer poor, so it might take too long to make it.

Here's my thoughts about where we could try for the second city. Putting the city there gives us the pigs and silver in the FC, and one border pop from the copper. I'm going off the screen shot, so I can't see the yields but that looks like a decent production city from what I can see.

dotmap01.jpg


Roster
1. Pigswill - Finished
2. Vanor - Up
3. Splime - On deck
4. Dawn
5. glenmetz
6. stuge
 
The last spot is just fine. :)

Popping mysticism was a doozy. We should definetly build Stonehenge. That's +1 culture and +1 happy for all our cities and it doesn't obsolete until astronomy. Carthage has plenty of forests for chopping, so landing it will be easy.

I think that our second city should go 1SW of Vanor's proposed spot, onto the tundra forest. It still keeps the pigs, but we won't have to wait until 150 culture
to get copper.

Maybe pottery after anhusb? Those floodplains near Carthage could use cottages.
 
I think that our second city should go 1SW of Vanor's proposed spot, onto the tundra forest.

I thought about 1 SW of the blue dot, but then the two cities will have 2 squares of overlap. Unless that's not really all that big of a deal?

stuge said:
We should definetly build Stonehenge.

Should we go for that before or after the 2nd city? I imagine that at least 1 of the AI's is making it as well, so waiting for a settler may push it off until it's to late.
 
Two squares of overlap is peanuts. No need to worry about it here. The copper might save our hineys.

On prince, the 'Henge gets built around... 1500 BC, so it doesn't really matter, whether we build it before or after the first settler. I'd go for it before, because there doesn't seem to be any pressing reason to expand rapidly. That way, we won't have to juggle our only worker between improving the second city and chopping at the capital.

We could then go settler-> worker in Carthage, perhaps whipping the worker.
 
First of all I agree on spot capturing pigs and copper and the overlap is a small price to pay for that.

However, we could go for Plan B.

Plan B consists of not building a settler, growing our city to its happy cap (6 iirc) while building the Great Wall. At pop 6, working three cottaged floodplains, corn and a couple of hills we'll be teching fairly well and knocking out settlers and workers at a reasonable pace. With Great Wall we won't have to worry about barbs at all. We haven't met anyone yet so its almost certain thatwe have no really close neighbours and that means we don't have to rex early on.
 
Two squares of overlap is peanuts. No need to worry about it here.

Ok :)

So here's my plan for tonight then.

Finish warrior --> Stonehenge and chop for it. Or else work on the Great Wall instead and chop for that while letting city hit size 6. Great Wall seems like it might be the better option if we're going to hold off on expanding for a bit. The effect from Stonehenge won't be all that big for only one city, and I'm guessing we can maybe get both in time?

Scout with warriors and start Animal husb, once Ag is finished.
 
Doesn't look as cool though :P

LOL Ok that I can understand. :)

I think I'll start on Stonehenge once the warrior is finished, after that we can start working on the wall, once we hit the happy cap, switch over to a settler, and get him in place to settle when the wall is ready.

If we're going to hold off on expanding, then Animal husb isn't all that useful yet, perhaps pottery next for research?
 
Stonehenge early will be useful, as it will assist us growing the next cities to use their fat crosses, thus netting us some copper in city 2 (if we put it 1 SW of the blue dot).
 
Doesn't look as cool though :P

Exactly! But seriously, I was not aware that it still provided protection to cities built after the GW was already in place. :eek: Inside the walls, definitely, but outside? Have to admit I've never tested it.
 
Pretty uneventful set of turns.

IHT: Set citizens to work tile with 1h 2f, Growth in 15, warrior in 9. Had worker start to chop on the hill.

T1: zzzzz

T2: Explore tundra and find some beavers.

T3: nada

T4: Chop finished and meet Catherine, finished warrior. Her scouts came in form the east, so between that and the coast to the west I'd say it's safe to say she's east of us. :)

Cath.jpg


T5: Start work on Stonehenge and start mining the hill.

T6: nothin.

T7: Woodstock gets attacked by wolfs and wins. Set the unit to heal up from 1.4 str.

T8: zzzzz

T9: Finish work on Agriculture and start researching the wheel, that's needed before we can start pottery. Wheel due in 14.

T10: just hit enter...

T11: Mine finished.

T12: Move workers to chop for Stonehenge, Hinduism founded IADL.

T13: Start the chop.

T14: Woodstock gets attacked by lions and wins but is quite hurt. Promoted him to Woodsman2.

T15: Work the corn and mine, growth in 14 Stonehenge in 37 turns, less with the chop that will be coming 3 turns, which should take it down to 27 turns after the chop is finished.

citywork.jpg


My computer runs at 1440x600 rez, so I had to resize the final image to fit properly on the page.

The world as we know it. Oh and that is marble to the east of us :)

World.jpg
 
Have to admit I've never tested it.

Well it says it blocks barbarians from entering your borders... Plus if it only blocked where the wall graphic was... it would make it a lot less useful.

In my SP game, I built the wall, and expanded past it, I had one of those barbarian uprising events in BtS and not one of my cities was actually attacked. However a large stack of them did sit one tile north of my border.

Roster
1. Pigswill
2. Vanor - Finished
3. Splime - Up
4. Dawn - On Deck
5. glenmetz
6. stuge
 
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