• Our friends from AlphaCentauri2.info are in need of technical assistance. If you have experience with the LAMP stack and some hours to spare, please help them out and post here.

Vanilla - add one turn to beginning

Joined
Apr 17, 2007
Messages
399
Hello,

I'd like my games to start in 4,000,000 BCE, when humans split from chimpanzees. Clearly there will be a lot of modding involved in this, but to start, I want to simply add a turn to the beginning of the game, so it will go 4,000,000 BCE, then 4,000 BCE, then into the 4th century BCE as normal. How do I do this?
 
Look at CIV4GameSpeedInfo.xml. Add in this as the first data:


<GameTurnInfo>
<iYearIncrement>3996000</iYearIncrement>
<iTurnsPerIncrement>1</iTurnsPerIncrement>
</GameTurnInfo>

and in the .wbs file there is a line:
StartYear=-275 <-- game starts in 275BC, so you put in -4000000 instaed
 
If the mapfile says StartYear = something, you'll have to change that. Although, you could search that same gamespeedinfo for something like startyear. But that would still only work on maps that have no pre-set startdate, which would basically mean a random map.
 
You do know that humans didn't "split from chimpanzees" though right? :confused:

They both split from a common ancestor - you can be fairly sure of this because of extreme morphological differences but with a high genetically similarity... this was probably around 10 mya.

For humans, the steps are approximately (give a million years here or there hehe)....

Ancient hominines: 8 mya
Ardipithecus: 5.5&#8211;4.4 mya
Australopithecus: 4&#8211;2 mya
Paranthropus: 3&#8211;1.2 mya
Homo: 2 mya&#8211;present

Homo branch
Homo Habilis: 2.4-15 mya
Homo Rudolfensis: 1.9-1.6mya
Homo Ergaster/Homo Erectus: 1.8mya to 70,000 years ago.
 
I am quite familiar with evolutionary theory and I know chimpanzees have been evolving from that common ancestor since that time as well. Humans and chimpanzees speciated from one another ~6 mya. I hadn't researched those specific stages of human evolution yet, but I'll write it down.

I've actually decided not to start that early. I think I'll start 35,000 BCE or just before so that I can include Stone Age technologies. Do you know much about that? My understanding so far is:

~35k BCE - You start with Clubmen. The technology "Hunting 1" gives Wooden Spears. The "Shield" tech lets you make Club-and-Shieldmen. "Stonework/Knapping 1" lets one build the Stone Tipped Spear unit.

~12k BCE - Archery gives Archers. Stonework 2 gives Maces. Slinging gives Slingers. Post Leatherwork units are protected against Maces. Stonework 3 gives Stone Axes which cut through leather. Agriculture will show up around this time, and may lead to a Military Discipline tech line.
 
Back
Top Bottom