Txurce
Deity
Score is an artificial construct that has no effect on gameplay, and isn't a perfectly accurate measure of a player's standing. Just like free techs, a clever player would exploit it by identifying weak points. Find underrated parts of the calculation, emphasize strategy on those, and intentionally keep score low while actually being very powerful.
This is the reason behind using type-A effects that are built into basic gameplay like open borders and great person point generation. I want to avoid type-B things like basing effects on score.
I agree with this. My score is almost always bottom third when achieving very early (and therefore highly successful) science victories.
I just came across this thread, and am totally on board with the earlier-mentioned Option A.