DroopyTofu
Double Bass Double Bass
No. I wish you could do that, but no.
I have anquestion.
If I am playing, can I agree to become the vassal of someone else somehow.
IE: Im losing and I would like to become a vassal of the person in first. Is there a way I could press a button that says "become vassal of other player? something like that.
You can but it very hard to.
I think deducting 10% commerce from a vassal could pretty much cripple them. I would also hate an automated tax escalator as it removes a potential strategic option from the player, and could result in a situation were a vassal can not afford to build enough units to defend itself.
Hopefully in Civ 5 the relationships between vassal states, their masters, and other civs will get a good overhaul with far more diplomatic options available, but that would need a better AI first. For the time being though, demanding surplus gold per turn from vassals is the only way to go with BTS.
It'd be nice if vassals could revolt during wartime if their master is losing.
i don't vassalize.....ever....unless my foes are down to 1-2 island cities that i don't bother to take...
Good strategies
One of my biggest complaints about Vassal's is the huge diplomatic hit you take from having them.. "We're worried about your vassals being rivals to our empire" or something like that. Because of that I've stopped taking them unless I have no other choice.
Why introduce rules to limit strategic choice? As it stands, if I want to use a small vassal as an revenue stream, I can do that and incur the costs that go along with that: choking the vassal's growth and/or having to bear the cost of defending it, since I'm keeping it from supporting its own army, and if it were to be overrun, I'd lose my revenue stream. If, on the other hand, my focus is on growing my vassal into a strong ally, I can do that by not extracting revenue from it, foregoing some benefit now in the hopes of a greater benefit down the road. I can also implement a policy anywhere between the two extremes of 0% and 100%. This is the kind of choice that makes the game what it is, but by limiting the amount of tax I can extract from my vassal, whether in the game as it exists or under the OP's proposed changes, it reduces the richness of choices available to me, the player.This could be fun but there would need some balancing.
First higher taxes would increase chance of rebellion and war.
Second you can only tax so high based on their population compared to yours. If your vassal only has 2 cities and you tax him at 90% he is pretty screwed.