Entropy was 30, and the rest of the hell terrain bonuses where 90, but most resources where 0, 10, or 20.
Can you offer any insights into what this means? Does it mean they want the equivalent of 10 resources per mana? I know I can get on averedge 2:1 on Iron (valued at 10) and 3:1 on gunpowder (valued at 20) so is the long list of things AI wants to trade mana the value of 10 things?
I very much agree with getting on the good side of vassals as you mention Jonathan.
Mr. Darkwood, It looks like most posters back then where that ToM should be the same as conquest but with the ToM. How do they wrap their minds around the altar victory that you can do without doing any warmongering? Its a different victory condition with different goals, I wonder if they realized they can win conquest without strength of will? You placed some very good arguments there. It seemed to boil down that Dwhee doesn't like the ToM victory all together.
I always thought Palace Mana was kind of an essence of their culture, and keeping them alive period meant it was still around, wiping them off the face of the earth meant their powers where also gone. Mana Palace vassilization works for me.
Overall I like how it is, mana should be valued pretty highly and should be hard to get. I am just looking for the best vassilization strategies. Looks like everyone has had problems with the Khazad, and it is very helpful to know that more aggressive leaders are more reluctant to give. I think its the fact that the Khazad where previously my main vassals that gave me the impression it was really hard, I have all but mind mana in my Amurite game now and no problems.