Gato Loco
Open to Interpretation
- Joined
- Dec 21, 2004
- Messages
- 347
First the bad news. I took so long deliberating and taking notes that I only played one turn today. Now the good news:
150 BC Preflight:
Were in a precarious position, but stopping the war now means giving up Quiringua for the time being. Ill have to check first to see if we can continue the war. If the onslaught is almost over we could get some breathing room. First Ill counterattack the troops in our territory and see how that goes:
Uaxactun horseman attacks redlined horse wins w/o injury, goes E
Swordsman near Salzburg N,attacks jav to east, wins without injury
Horse near Uaxactun SW,SW,attack Jav S, wins redlined
Horse near Uaxactun SW,SW,attack Jav S, wins with 1 damage
Sword near Uaxactun W,W,attack MDI NW, wins redlined
Cologne elite archer attacks jav in swamp, dies, jav is vet with 2 hp left.
Sword near Cuello attacks jav north, flawless win, promotes to elite.
Sword near Cuello attacks jav north, wins redlined.
Archer near Cuello N to defend redlined sword.
Spear near Uaxactun NW to defend redlined sword.
Uaxctun horses - E,SE to hill overlooking Quiringua
Uaxctun warrior W,W,W to defend Cologne
Redlined horse E to safety
¾ horse W to safety in mountain
Since were in need of some luck, Ill roll the dice, hold on a turn, and try to take Quiringua with the 4 veteran horsemen. Its a long shod, but we need a lucky break, and the AI does tend to neglect outlying, unconnected cities.
MA3 into Uaxactun as MP
Worker near Bermen road
3 Workers near Bonn road
Sword near Bonn NE,E,N
Curr 3 S,W
Catapult N,N,N
RG2 irrigate
Worker near Hanover cut forest, switch Hanover to harbor to receive the cutting bonus.
Worker A NW,NW,NW to help with mountain road.
Other workers near Hamburg N,N,N, we ll need manpower to clear the Cologne swamp.
Hamburg Sword NE,N,N
Sword near Konigsburg NE,N,N
Give Munich a scientist, switch build to archer for MP. Munich is the only unhappy city, so the Lux slider isnt warranted yet.
MM Leipzig from forest to irr. Plains so it can grow. Sword still due in 3.
MM Konigsberg desert to FP. Itll groe in 3, then we can go for shields.
IBT - We lose an archer, a spearman, and a swordsman. They dont attack Cologne.
Berlin Sword -> Sword
Frankfurt horse -> Horse
Heidelburg Harbor -> worker (to road gems)
130 BC - Quiringua Assault:
Horse 1 Kills a spear, takes 2 dmg, promotes
Horse 2 Does 1 damage to a spear, retreats, spear still on top.
Horse 3 Takes 1 dng, kills wounded spear
Horse 4 Takes 2 damage, kills horseman, promotes, captures city!
Ok, now I was tempted to raze Quiringua because of the flip risk. However, there is an Incan settler to the SW who would probably steal the spot before we could settle it. So I kept it. It has 5 pop, all resistors. Ill load in lots of troops to fight resistance and try to starve/whip it down.
Smokey the Bear will now get us to the middle ages for peace, all our gold, and 6 gpt. Tomorrow I'll probably wait another turn to make peace, hoping to kill a few more units and drive down the price further. The longer the Maya stay at war, the more of their golden age they waste on units. The only trick is to end the war before those units reach us. What really worries me is the flipability of Quiringua. If it flips while we're at peace, we can't get it back. If we stay at war, we can park troops next to it to keep it in our hands. I'll try to whip a library.

150 BC Preflight:
Were in a precarious position, but stopping the war now means giving up Quiringua for the time being. Ill have to check first to see if we can continue the war. If the onslaught is almost over we could get some breathing room. First Ill counterattack the troops in our territory and see how that goes:
Uaxactun horseman attacks redlined horse wins w/o injury, goes E
Swordsman near Salzburg N,attacks jav to east, wins without injury
Horse near Uaxactun SW,SW,attack Jav S, wins redlined
Horse near Uaxactun SW,SW,attack Jav S, wins with 1 damage
Sword near Uaxactun W,W,attack MDI NW, wins redlined
Cologne elite archer attacks jav in swamp, dies, jav is vet with 2 hp left.
Sword near Cuello attacks jav north, flawless win, promotes to elite.
Sword near Cuello attacks jav north, wins redlined.
Archer near Cuello N to defend redlined sword.
Spear near Uaxactun NW to defend redlined sword.
Uaxctun horses - E,SE to hill overlooking Quiringua
Uaxctun warrior W,W,W to defend Cologne
Redlined horse E to safety
¾ horse W to safety in mountain
Since were in need of some luck, Ill roll the dice, hold on a turn, and try to take Quiringua with the 4 veteran horsemen. Its a long shod, but we need a lucky break, and the AI does tend to neglect outlying, unconnected cities.
MA3 into Uaxactun as MP
Worker near Bermen road
3 Workers near Bonn road
Sword near Bonn NE,E,N
Curr 3 S,W
Catapult N,N,N
RG2 irrigate
Worker near Hanover cut forest, switch Hanover to harbor to receive the cutting bonus.
Worker A NW,NW,NW to help with mountain road.
Other workers near Hamburg N,N,N, we ll need manpower to clear the Cologne swamp.
Hamburg Sword NE,N,N
Sword near Konigsburg NE,N,N
Give Munich a scientist, switch build to archer for MP. Munich is the only unhappy city, so the Lux slider isnt warranted yet.
MM Leipzig from forest to irr. Plains so it can grow. Sword still due in 3.
MM Konigsberg desert to FP. Itll groe in 3, then we can go for shields.
IBT - We lose an archer, a spearman, and a swordsman. They dont attack Cologne.
Berlin Sword -> Sword
Frankfurt horse -> Horse
Heidelburg Harbor -> worker (to road gems)
130 BC - Quiringua Assault:
Horse 1 Kills a spear, takes 2 dmg, promotes
Horse 2 Does 1 damage to a spear, retreats, spear still on top.
Horse 3 Takes 1 dng, kills wounded spear
Horse 4 Takes 2 damage, kills horseman, promotes, captures city!
Ok, now I was tempted to raze Quiringua because of the flip risk. However, there is an Incan settler to the SW who would probably steal the spot before we could settle it. So I kept it. It has 5 pop, all resistors. Ill load in lots of troops to fight resistance and try to starve/whip it down.

Smokey the Bear will now get us to the middle ages for peace, all our gold, and 6 gpt. Tomorrow I'll probably wait another turn to make peace, hoping to kill a few more units and drive down the price further. The longer the Maya stay at war, the more of their golden age they waste on units. The only trick is to end the war before those units reach us. What really worries me is the flipability of Quiringua. If it flips while we're at peace, we can't get it back. If we stay at war, we can park troops next to it to keep it in our hands. I'll try to whip a library.