TimBentley
Deity
1750(0)-The extra shield I got for Konigsberg was corrupted anyways
Send settler north
Send War Delta towards Mayan territory
1725(1)-zzz
1700(2)-found Frankfurt, start on worker
Gamble and war alpha pops barbs
Maya founded city on wines
IBT-warrior survives attack
Zimbabwe builds Oracle
1675(3)-zzz
IBT-Maya start ToA
1650(4)-zzz
IBT-Leipzig rax->warrior
Hamburg worker->rax (feel free to change)
1625(5)-lower science to 90%
IBT-Berlin settler->settler
1600(6)-Can't get alphabet in 2, set science to 70%
I'll send this settler east
IBT-Leipzig warrior->warrior
1575(7)-A bit of a miscalculation last turn; set science to 90%
1550(8)-Not much more to explore, so Tank Killer starts home
Science to 40%
IBT-learn alphabet, start on writing at 80%
Leipzig warrior->warrior
1525(9)-switch Berlin to curragh
IBT-Maya helps by moving warrior out to the north
Berlin curragh->rax
Konigsberg worker->granary (feel free to change), I think maybe it could be a 3-turn worker factory
1500(10)-switch Leipzig to curragh
Notes: switch Berlin to game next turn
I didn't settle yet in case you disagree with the location
You may want to lower science for if Maya demands all gold
Berlin could be a 6-turn warrior-settler factory; at size 4 it would make the warrior in 2 turns at +4fpt, then the settler would be produced in the next 4 turns (+2fpt, +3fpt, +3fpt, +4fpt)
Send settler north
Send War Delta towards Mayan territory
1725(1)-zzz
1700(2)-found Frankfurt, start on worker
Gamble and war alpha pops barbs
Maya founded city on wines
IBT-warrior survives attack
Zimbabwe builds Oracle
1675(3)-zzz
IBT-Maya start ToA
1650(4)-zzz
IBT-Leipzig rax->warrior
Hamburg worker->rax (feel free to change)
1625(5)-lower science to 90%
IBT-Berlin settler->settler
1600(6)-Can't get alphabet in 2, set science to 70%
I'll send this settler east
IBT-Leipzig warrior->warrior
1575(7)-A bit of a miscalculation last turn; set science to 90%
1550(8)-Not much more to explore, so Tank Killer starts home
Science to 40%
IBT-learn alphabet, start on writing at 80%
Leipzig warrior->warrior
1525(9)-switch Berlin to curragh
IBT-Maya helps by moving warrior out to the north
Berlin curragh->rax
Konigsberg worker->granary (feel free to change), I think maybe it could be a 3-turn worker factory
1500(10)-switch Leipzig to curragh
Notes: switch Berlin to game next turn
I didn't settle yet in case you disagree with the location
You may want to lower science for if Maya demands all gold
Berlin could be a 6-turn warrior-settler factory; at size 4 it would make the warrior in 2 turns at +4fpt, then the settler would be produced in the next 4 turns (+2fpt, +3fpt, +3fpt, +4fpt)

We'll have to get what we can from the Mayans.