VD: Vanilla Demigod

Turn 0 - 1650 AD
Looks good.

Turn 1 - 1655 AD
Kill Incan units in our territory.
Send a combat settler protected by an army into Incan lands so we can bombard Vitcos without putting our artillery in Incan territory.

Turn 2 - 1660 AD
We need more artillery...
More elite wins but still no more MGLs.

Turn 3 - 1665 AD
Propaganda strikes New Bonn ... upsets some citizens.
Vilcabamba is reduced to 1 or 2 one hitpoint infantries...

Turn 4 - 1670 AD
Capture Vilcabamba. Now artillery can start hitting Cuzco.
Vitcos is reduced to some 1 HP Infantry...

Turn 5 - 1675 AD
Capture Vitcos.

TimBentley is UP!
 
I just got a chance to look at the save, in case Tim hasn't started his turns yet.

-A couple cities are building cavalry without barracks. Is Tim going to capture Sun Tzu within the next 5 turns? Maybe they could build artillery?

-Can we really afford to hold those two captured cities? They practically scream flip risk. I'd abandon them before pressing enter rather than risk losing troops to a flip.

-We need settlers to found cities to deny Incan guerillas use of the neutral rail system.

-I'd put an inf under the wounded cavalry army to defend it if it gets further wounded.

-The Ottomans have 22 gpt to give us for tech (probably in a golden age), though they aren't long for this world anyway. Is it worth gifting them a city to keep them alive for a free modern tech? (assuming they don't get the same one we do)

And good luck sacking Cuzco :ar15:

Also, we may do well to build some hospitals. We're using all the land tiles in our core, but certain cities could work more sea tiles for our economy. More to the point, we need a few hospitals for battlefield medicine, which will be very useful when we have long-term pillagers running around in Zulu territory needing to heal.
 
1675(0)-do some MM, notably switching regular cav builds and getting Piedras Negras to 43spt
sell medicine to Ottomans for free artistry, WM, 22gpt, 79g
abandon Vilcabamba
IBT-Zulu, Ottomans sign peace
Piedras Negras riots
1680(1)-Abandon Vitcos, replace it with New Brandenburg
kill some Incan guerillas
cancel MA with Zulu against Inca
IBT-learn refining, start on steel
1685(2)-We have two oil, Inca have one by Ollantaytambo, Rome has none, Ottomans have none, Zulu have three
Found Berlin 2 near where Vilcabamba was
lose four cavs capturing Ollantaytambo
1690(3)-Abandon Ollantaytambo
IBT-Inca, Zulu sign peace
New Bapedi riots
1695(4)-zzz
IBT-buy dyes from Rome for saltpeter, oil, spices
Rome get a MGL, leave it undefended, Zulu kill it
1700(5)-Found Leipzig 2 close to Tiwanaku
Found Hamburg 2

Notes: Build more hospitals and stock exchanges so Battlefield Medicine and Wall Street can be built
Leipzig should build a coal plant next to get armies out faster
 
Preflight (1700): Switch some cav builds to inf.

IBT: Romans pop the Zulu city on our continent.

Two Incan guerillas and some ships in the far southeast.

1705: Berlin CIA -> Hospital. Tikal lib -> market. Hamburg factory -> cav. Konig army -> coal. Quir market -> univ. Heidel cav -> inf. Piedras cav -> cav. Uax fact -> univ. Cuello cav -> cav. Stutt cav -> inf. New Ulund cav -> univ.

Romans get Hoover.

Lots of bombardment of Cuzco and Tiwa. Capture Tiwa (nearly losing a 16 HP army to a 2/3 inf). It has a market, bank, and stock exchange and ... Sun Tzu's Art of War! Tiwa is 12-25% to flip so I leave it empty for now.

Foreign workers line the coast to prevent a landing. Join lots of our workers to cities.

IBT: A third Incan fleet nears the southeast. The other two can't find a place to land. Two guerillas next to Tiwa.

1710: Liepzig factory -> inf. Munich harbor -> cav. Nuremberg univ -> hospital. Cologne cav -> aque. New Bremen settler -> market. New Salz inf -> stock. Tulum cav -> univ. Dortmund fact -> univ. New Koenig settler -> univ. Dusseldorf arty -> market. New Munich cav -> aque.

No flips.

Put a settler two east of Cuzco, so I can bring more arty to bear and not attack cross-river. Also make sure coasts are covered in the southeast, and use some spare arty to nail ships.

IBT: Two wounded fleets high-tail it for home, but the third moves round the horn in the southeast.

1715: PN cav -> bank. Coba inf -> inf. New Berlin cav -> hosp. Zunguin cav -> cav. New Cologne settler -> settler. New Stutt court -> aque.

Propaganda upsets Tiwa. They were plenty upset already.

Found German Guyana near Cuzco. It's 1-2% to flip, or 18 units which I could do.

Can now bring all arty and around 20 cav to bear on Cuzco. Our artys pound it hard and redline the seven or so inf and one rifle. Get leader (Richtofen), who forms an army. Cuzco falls after most cav attack, and we control Shakes and Sistine!

This frees up the units guarding the arty stack.

Cuzco is incredibly likely to flip (20-40%) so I vacate it.

IBT: Zulu come a-callin' for alliance against Rome. I laugh at that, but they would give Steel for spices. That cuts a turn off our science.

I don't do this, but it's worth considering as it's probably 20 turns till we can take on the Zulu. On the other hand, they are the game leaders.

1720: Augsberg lib -> court. Bremen market -> aque. One cavalry.

Inca try to steal our world map, as if that would help them.

No flips.

Found Mannheim to fill in a gap pretty far back of the front line.

Not going to do much this turn, just wipe a few units. Get a GL stomping an inf on a settler. This one I leave to the next player.

IBT: Some Incan units land east of Hamburg, but not on a road so they can't do much.

1725: Get Steel. Combustion in 7.

Lazapa harbor -> market. Dresden courthouse -> aqueduct. New Bonn aqueduct -> harbor. Hannover factory -> bank. Juli market -> univ. Amatikulu aqueduct -> cav. Brandenburg police -> cav. New Liepzig factory -> cav. New Hannover market -> settler. One infantry, one cavalry.

Splat the Incan landing, which turns out to have been an infantry/settler pair.

Notes for the next player:
- Cuzco and Tiwa are big flip risks (20-40% and 8-16% respectively), but they have very useful wonders so don't raze them.
- The unused artys, and some spare units, are gathered in the desert near Cuello. There's a cavalry army in German Guyana, but if you move it, bring in more units -- GG needs 7 units to be flip-safe.
- Note the settler, leader, and army in Hamburg. We should probably save the army for panzers.
- We need more stock exchanges!

We haven't had a screen shot in awhile:

VD_1725_AD.JPG


The save: 1725 AD.
 
Got it. I'll try to play a couple turns tonight and the rest tomorrow.
 
IBT - Egads! Romans with tanks!
Palenque university -> factory
Konigsburg coal plant -> hospital
Munich cavalry -> university
New Bapedi Marketplace -> university
Dortmund university -> police
New Nuremburg cavalry -> factory

1730 AD - Bombard Corihuaryachina with artillery, take it, losing 2 cavs in the process to 1 hp infantry with dumb RNG luck. Keep it for Leo’s sake.
.Move another arty stack in range if Vilcas
Trade saltpeter and gems to the Ottomans for 9 gpt. Maybe they’ll build cavalry and annoy the Zulu.
Irrigate a couple tiles near Munich and Stuttgart. It’ll slow production a bit but in the long run, the extra growth will help the economy.
Switch Stuttgart to Cavalry

IBT - Berlin hospital -> stock exchange
Leipzig galleon -> inf
Frankfurt hospital -> bank
Piedas Negras bank -> hospital
Uaxactun uni -> settler
Stuttgart cav -> factory
Aachen uni -> market

1735 AD - Turn Sci to 60%
Bombard Vilcas and raze it, losing 1 cav in the process.
Pillage the mine on our continent within Atico’s productive radius. Bombard the one on their island.
Trade Zulu spices for 39 gpt. We won’t invade until we’ve built a lot of panzers.
Put some of our inactive workers to work in captured territory. Join a few others to cities.

IBT - Tiwanaku revolts
Heidelberg inf -> factory
New Bonn harbor -> courthouse
Coba inf -> factory
New Berlin temple -> police

1740 AD - Take back Tiwanaku. It is now at size 1. I risk putting some units in there to quell the last resistor. Also join 2 German workers to get a German majority.

IBT - We lose our Zulu furs. Shaka doesn’t want any deal for furs. I renegotiate wines for 24 gpt.
Quiringua uni -> factory
Uaxacutun settler -> granary
Cuello cav -> uni
Zunguin cav -> granary
New Hannover settler -> settler

1745 AD - Lux to 30% to replace lost furs
Then I see how much that hurts our cash flow and just buy the furs back for a lump sum of ~800 and put our lux back at 10%. We’ll come out ahead if the Zulu don’t DOW in the meantime.

IBT - Inca DOW Zulu
Rome offers us a MPP. I decline because we don’t want to fight Zulu yet. I do give them horses for 6 gpt. We need all the gpt we can scrounge.
Leipzig inf -> arty
New Dortmund lib -> courthouse
Konigsburg hospital -> army
Tulum uni -> factory
New Zimbabwe aqueduct -> market
New Leipzig cav -> uni
New Konigsburg cavalry -> Battlefield Medicine
New Munich aqueduct -> market

1750 AD - Hengest rushed Battlefield Med in New Konigsburg
Clean pollution and build terrain improvements in former Inca lands.


Notes:
- I dealt with the Zulu because it would be a major blow to our economy to lose the furs. Buying them for a lump sum means the Zulu won’t have gpt to spend on research. They’ll probably blow it on an espionage mission against Rome. Right now we need fast research more than they do.
- 2 ships are en route to the remaining Incan islands. Next turn they will be upgradeable to transports. The Incan navy appears to be farther north, but try to leave them in cities at the end of the turn when they get any closer.
- The Inca have flight. I saw them build some flak. I suggest taking the 3 islands near the coast, then extorting flight in exchange for peace, leaving them with Buffalo. Our culture will overtake theirs eventually and the flip risk will decrease without us exterminating them. And if we’re lucky, the Zulu will finish them off anyway.

Inca.jpg


- Most of our inactive troops are garrisoned in New Berlin2.
- I included a map of potential Zulu targets for a pillaging raid. Fortunately for us, it looks as if they’ve done an awful job of developing potential high-shield cities, to the point that I can’t find a good target that’s large, mountainous, and near the capital. They do have several high-trade cities but no super shield cities. There are however several targets that could be pillaged/razed to give us an edge in the space race.

Pillage.jpg


- Doesn’t it look like our world used to be one big pangea that later split up into Germany, Zululand, and Rome?

geography.jpg
 
Oops, I forgot the save.

Good luck, Comerades. Long live the Revolution!
 
Turn 0 - 1750 AD
Fill an empty army. We'll need 4 transports for armies to pillage.

IBT: We can research Mass Production in 5 turns with 28 gpt. Good.

Turn 1 - 1752 AD
Upgrade a galley to transport.
Send 2 galleons on their way to be upgraded.

Turn 2 - 1754 AD
Sign peace with the Inca and get Flight in exchange for 496 gold.
Zulus move a suspicious Infantry in our territory...

Turn 3 - 1756 AD
Block the path of the the Infantry with Armies.

Turn 4 - 1758 AD
It's suspicious.

Turn 5 - 1760 AD
I ask the Zulus remove it or declare war. They declare, but they lose 3 luxuries we were giving them in the process. :D We just loose some gpt.
We land an army.

IBT: We learn Mass Production, start Motorized Transportation.

Turn 6 - 1762 AD
Land two more armies.

Turn 7 - 1764 AD
Land another army.

IBT: Lose an army. Bombers and artillery take off lots of hitpoints. :( Tanks are brutal as well.

Save
 
Quitter's Comment:Why not post a picture or two?

Edit:And land units as crazy as you can,4 transport are a little too thin.I guess you need Inf and Arty more than ever,even if you have Panzers,their move 3 and blitz only works if enemy is yellow or redlined.
Notice Zulu resources?Pillage as many Oil spots as possible.
 
1766: How many turns are we playing? I'll do 5-7 depending on how long the turns take.

Not much left to do this turn. Put two warriors in Corihuay and Cuzco to stifle resistance. Armies are gonna die.

Army is 19 cav (eight of them about to die), 22 inf. Moto in 5. We need many more units! I'm not sending over any more units till we can build up a much larger force.

IBT: One army bombed and killed by tank.

1768: Cuzco lib -> temple. Essen cav -> cav. Tikal harbor -> aque. Liep arty -> cruiser. Lazapa market -> cav. Cuello market -> cav. New Bremen market -> aque. New Liep flak -> inf.

One cav army left in the northeast of Zuludom. It pillages four grasslands (including coal) and hides in hills.

IBT: One bombing of Essen, apparently no effect.

1770: New Frank court -> temple. Corihuay univ (even though half the city is resisting!) -> temple. Piedras transport -> carrier. Salz cav (damn, thought I switched all cav buils) -> cav. Zunguin transport -> cav. New Bap bomber -> flak. Brand inf -> univ. Dort flak -> cav. Munich something -> flak.

Four more pillages and hide in the mountains.

IBT: Nothing. No news is good news.

1772: Augs setter -> settler. Ham 2 lib -> court. Hamburg the original stock -> cav. Hannover flak -> cav. Uax flak -> cav. Amatik transport -> transport. New Hannover settler -> court. Munich 2 lib -> court.

Crater bananas near Chicago. More pillaging.

Found Kiel on hills east of Tikal.

IBT: One bombing of the remaining pillagers. Inca and Zulu make peace. Zulu ships approach the capital; I don't mind for obvious reasons.

1774: Zulu bomber -> bomber. Frankfurt bank -> cav. Munich cav (stop it!) -> cav. Nurem hosp -> flak. New Bonn flak -> flak. Cologne univ -> fighter. Juli bomber -> fighter. New Berlin hosp -> cav. Dusseldorf flak -> univ.

Do the Zulu have marines? Fortunately, no. So I fill the coasts with workers. We'll play the shuffle game for two turns, then they can land.

Found Salzgitter north of Hispalis.

IBT: Now Rome and Zulu make peace. But then Rome declares on the Zulu!

1776: Get Moto; next is Atomic Theorems. Corihuay ends its resistance as it builds its third culture producing building. Everything switches to panzer.

IBT: Last army dies. Sulu destroy Ottomans. The damned Zulu won't land! Another fleet appears; I will have to vacate more coastline. Look, our capital's empty.

1778: Cuzco temple -> univ. Coba factory. First two panzers. All production switching to panzers where appropriate.

Loss of war happiness.

IBT: Finally! The Zulu land a ton of units next to Berlin. Three cav, three iinf, six tanks.

1780: Palenque factory, Liepzig cruiser, P. Negras carrier, Stutt fact, one more panzer.

Time to deal with the invaders and get us a golden age. Pound the invasion force mercilessly and attack. All three panzers promote and we are making tons of money and shields.

--

Notes for the next player:
- We are building an invasion fleet in the southeast: Carriers and transports. Add a cruiser or two.
- The other two transports are there in case we want to attack the Inca.
- Remember to starve Corihuay and Cuzco every turn.

The save
 
If Tim's still away, I guess I'm up now? I'll try to have it done by the weekend.
 
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