Venice and it's city-states

Tilarium

Grand Lord
Joined
Aug 27, 2002
Messages
209
Location
Terra
Playing as Venice now and I just puppeted my first City-State. Is it possible to annex it fully? I'm not seeing the option on the screen. The CS is wasting my money by building random crap buildings.
 
Playing as Venice now and I just puppeted my first City-State. Is it possible to annex it fully? I'm not seeing the option on the screen. The CS is wasting my money by building random crap buildings.

Venice can only have puppets, except for its home city. So no. But don't worry; as Venice, you'll have about 5 times the amount of money of anyone else by the mid-game, and the over-building of your puppets will cease to matter.
 
Playing as Venice now and I just puppeted my first City-State. Is it possible to annex it fully? I'm not seeing the option on the screen. The CS is wasting my money by building random crap buildings.

You can't annex the city and directly control what it builds, but you can purchase buildings and units in your puppets (and you should have loads of cash playing Venice).

Also note that whilst your CS puppets are gold-focused they will build whatever your empire needs, e.g. if you're unhappy they will build happiness buildings, or if there are no more buildings to construct they will produce wealth or World Fair, etc. so you can sort-of direct what they build.
 
You actually can annex them - because of a bug, you get the annex option if you click the city in strategic view.
 
All puppets get 25% culture and science penalty. So from industrial age and onwards venice tends to lag behind in Tech. They still get the 5% penalty per city.
If you have a very Close AI or human player near you, consider doing trade missions With the City states and use the gold to get enough early composites or crossbows to wipe them out.

If you are unlucky enough to get venice online, pray that another human player is Close that you can kill off for free cities and CS allies. Early game is where venice owns. Also online venice is super good in team games, since Your ally can buy the Settlers and settle the puppets you want and need in prime spots, while also getting city state allies.
 
All puppets get 25% culture and science penalty. So from industrial age and onwards venice tends to lag behind in Tech. They still get the 5% penalty per city.

I recently finished a Venice game on deity and didn't have that much trouble getting equal on tech around the industrial era. I was behind up until the mid-industrial era but after that I was ahead.

Just have to make sure to use some of your obscene number of trade routes to shove food into your capital to get your population up. Also leverage that ridiculous trade route income to pick up food citystates. I was sitting at about 28 population hitting industrialization and I'm pretty sure that's far lower than it could have been. I had no world wonders (so no temple of artemis, hanging gardens, etc), no granary resources (deer, wheat, banana), and mostly hills in the capital area.

I went pretty quickly to grab writing, backfilled techs a bit, then grabbed philosophy for the national college. Between the library and the national college I built 6 archers and took over a nearby citystate. Got national college, went currency to get the market specialist, then popped out a couple merchants of venice. Ended with only 4 total cities (puppeted two with the merchants); used the remaining merchants of venice to get +1400ish gold and +60 influence each. Diplomatic victory.
 
As Venice you're likely going diplo and patronage. The policy that gives you a part of the science for each city state (I forgot the name) is huge as well. On deity I was getting like 1/3rd of my science from CS in the mid game.
 
That 5% penalty per city can be significant if you overuse your buying of city states ability. It basically means that each city must take in at least 5% of your empire's total to carry its own weight. Your capital is going to have the NC and if you have academies at all they are likely to be located here (and its also going to run more scientists) which means that it's increasingly likely after the 9th city state that the next one can't possibly carry its own weight.

Also, remember to still run scientists in your science buildings in Venice so you can still get an academy or two.
 
I'm playing Venice @ the moment. The only issue I've found is the civilization overall happiness. Since taking the 4th CS I've been running @ 9-12 unhappiness. Does not effect me much, apart from the unit penalties and growth.

I'm around 1910, top in the tech and My units still pack a punch.

Spy's told me Portugal was ready to attack one of my puppets states.
So I used my gold to buy loads of subs. When Portugal came into view. It was confirmed. So I just torpedoed all the transports and ships.

Next turn Portugal, surrendered. Pity I had no land troops, I would have just wiped them off the map. Gold buys anything with enough of it.
 
I'm currently playing Venice and I think I ran into some sort of bug. After sucesfully puppeting one military CS, I've taken on the most powerfull civ early on (Island) to get rid of them. Afer 20-30 turns Island negotiated peace with me and gave me one of their cities which became another puppet of mine.

The problem occurs after I declared war on them again. I took their capital Eddinburgh and the city was anexed, not puppeted????

Shortly after that, I began war with another civ on my continent (Korea), and they occupied my allied City state Valetta. After I liberated Valetta it also became anexed??? It did not became a puppet, nor did I have an option to liberate the CS and give it back to Valetta, which I honestly prefer because of trade routes from them, unit spawning and so on.

Now, I realy don't want to anex cities as it becames increasingly difficult to build wonders in late game which have special requirements (certain types of buildings built in all cities) and generaly the point of playing Venice in such way gets meaningless. With puppets, whis is not an issue, because you need to have that required building in Venice only.

It seems that occupying a "capital" anexes the city instead od making it a puppet as it is supposed to. And yes, CS are also considered capitals, so if you liberate a CS formerly occupied by another civ, it becomes an anexed city for Venice. Did anyone have a similar problem??

In general, I would say that Venice is way overpowered. By industrial age, I had 14 trade routes and almost all CS as my allies + 3 puppets + 2 anexed cities. I was earning between 300 and 320 gold per turn (460 during golden ages) which alowed me to buy units and buildings every couple of turns (with Big Ben came the real power), and just ocasionaly donating money to CS to keep them as my allies.
 
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