Settings:
Standard size/speed, continents++
7-17 patch (VP+EUI only)
No ruins, events, tech trading, or research agreements
I set out to get a tourism win on the back of Venice's 2x trade route UA with all that completion trade route bonus. See if it works out below!
The first 100 turns:
I settle in place. Contemplated moving to the Gem to my SW but decided against burning a turn to do so. Those wheat tiles mean I'll want a worker ASAP and will save gold in order to buy him. If I didn’t have tiles that were immediately worth improving I would use that initial gold for something else. Gems are a fine monopoly lux (10% gold) and the marble might help with wonder building a little bit.
My initial tech order will be Wheel-Pottery-Calendar to grab Pyramids and its free MoV. Then Trapping-Trade(maybe grab Petra?)-Writing for my UB (and maybe Great Library?). That would be the greedy plan at least.
Initial build order will be Monument-shrine-granary/council/warrior (order TBD) with Pyramids in there ASAP (not going for a religion so I don't mind getting my pantheon a tad later, hence shrine 2nd).
Just opened my 2nd policy (went for Justice for the GE to work) so starting on Pyramids now. I'm locking my stronger production tiles to get it built faster. My immediate neighbors are not particularly aggressive (Ramses is a little maybe?) but they are settling close to some spots I had my eye on. The sooner I get Pyramids built and Trade researched the faster I can get my first 2 MoV and claim my spots! I may detour into mining before going all the way to writing, though, in order to start improving my gem tiles and increase my production.
God of All Creation was probably going to be my default choice but it's been taken. From what's left I'm thinking either:
God of the Sun = 2 gold, 6 food
Spirit of the Desert = 3 production, 3 gold
I don't really care about the faith of either since I'm not trying to found. I think I'll go for God of the Sun- 2 of my potential puppet settle sites have wheat, too.
I've almost got Pyramids and then hopefully Petra will still be available since it has that desert requirement that eases competition for it a little bit.
India managed to spoil two of the spots I had my eye on- one due West of my capital and one Southwest. I don't really think the suggested spots East of Eraclea are very defensible. I might just annex Kyzyl with this 2nd MoV and then figure out later what to do with any subsequent MoVs.
I had a previous Venice game right before this one that I used as a way to get a feel for how to play him and this did not happen to me- I had plenty of time and room to settle 3 puppet cities (Pyramids, Trade, and one spawned from working merchant slots) and make a nice little claim to my immediate area. It looks like I'm just a little unlucky this game to have India settle those spots so fast, maybe because I happen to be on the slightly crowded 5 civ continent.
I've satisfied the policy requirement to start building Great Library. However, Portugal, Egypt, and Polynesia also have the policy count and likely the tech for Great Library. It would take me 8 turns to build it and I won't have the gold to rush build it. I'm thinking I should skip it- we'll see if someone else builds it by turn 90 or if I should have went for it (spoiler- Kamehameha builds it 3 turns later so I was right to not be greedy).
Meanwhile, I've built some caravans. I think you should always build caravans/cargo ships via production rather than purchasing them. If you do the math, outright purchasing them is way less gold efficient than investing in buildings so save your gold for your infrastructure and just build those trade units with hammers.
Fun fact- Venice is really high population relative to other civs (some of which are known for high pop capitals!). Venice is at 11 while Delhi is at 8, Thebes, Madrid, and Honolulu at 9. God of the Sun plus farm triangles make my wheat farms beast along with 2 food ITRs. I want to pump my capital’s population in order to work all the specialist and GP improvements I’m going to have.
Hmm, what to do. I've been friends with India for a while now. I just recently became friends with Spain who then asked me to join a joint war against Polynesia- I said yes because often they end up forgetting that they ever asked you. However, now I'd like to be able to say yes to this friend request as well but that means I will potentially have a tough decision later if Spain does in fact expect me to honor my promise to war in 10 turns. I think I will go ahead and say yes to this request and if Spain does indeed ask me to war against Polynesia I will probably back out and break the promise to her.
Standard size/speed, continents++
7-17 patch (VP+EUI only)
No ruins, events, tech trading, or research agreements
I set out to get a tourism win on the back of Venice's 2x trade route UA with all that completion trade route bonus. See if it works out below!
The first 100 turns:
Spoiler Turn 0 :
I settle in place. Contemplated moving to the Gem to my SW but decided against burning a turn to do so. Those wheat tiles mean I'll want a worker ASAP and will save gold in order to buy him. If I didn’t have tiles that were immediately worth improving I would use that initial gold for something else. Gems are a fine monopoly lux (10% gold) and the marble might help with wonder building a little bit.
My initial tech order will be Wheel-Pottery-Calendar to grab Pyramids and its free MoV. Then Trapping-Trade(maybe grab Petra?)-Writing for my UB (and maybe Great Library?). That would be the greedy plan at least.
Initial build order will be Monument-shrine-granary/council/warrior (order TBD) with Pyramids in there ASAP (not going for a religion so I don't mind getting my pantheon a tad later, hence shrine 2nd).
Spoiler Turn 38 :
Just opened my 2nd policy (went for Justice for the GE to work) so starting on Pyramids now. I'm locking my stronger production tiles to get it built faster. My immediate neighbors are not particularly aggressive (Ramses is a little maybe?) but they are settling close to some spots I had my eye on. The sooner I get Pyramids built and Trade researched the faster I can get my first 2 MoV and claim my spots! I may detour into mining before going all the way to writing, though, in order to start improving my gem tiles and increase my production.
Spoiler Turn 46 :
God of All Creation was probably going to be my default choice but it's been taken. From what's left I'm thinking either:
God of the Sun = 2 gold, 6 food
Spirit of the Desert = 3 production, 3 gold
I don't really care about the faith of either since I'm not trying to found. I think I'll go for God of the Sun- 2 of my potential puppet settle sites have wheat, too.
I've almost got Pyramids and then hopefully Petra will still be available since it has that desert requirement that eases competition for it a little bit.
Spoiler Turn 58 :
India managed to spoil two of the spots I had my eye on- one due West of my capital and one Southwest. I don't really think the suggested spots East of Eraclea are very defensible. I might just annex Kyzyl with this 2nd MoV and then figure out later what to do with any subsequent MoVs.
I had a previous Venice game right before this one that I used as a way to get a feel for how to play him and this did not happen to me- I had plenty of time and room to settle 3 puppet cities (Pyramids, Trade, and one spawned from working merchant slots) and make a nice little claim to my immediate area. It looks like I'm just a little unlucky this game to have India settle those spots so fast, maybe because I happen to be on the slightly crowded 5 civ continent.
Spoiler Turn 82 :
I've satisfied the policy requirement to start building Great Library. However, Portugal, Egypt, and Polynesia also have the policy count and likely the tech for Great Library. It would take me 8 turns to build it and I won't have the gold to rush build it. I'm thinking I should skip it- we'll see if someone else builds it by turn 90 or if I should have went for it (spoiler- Kamehameha builds it 3 turns later so I was right to not be greedy).
Meanwhile, I've built some caravans. I think you should always build caravans/cargo ships via production rather than purchasing them. If you do the math, outright purchasing them is way less gold efficient than investing in buildings so save your gold for your infrastructure and just build those trade units with hammers.
Fun fact- Venice is really high population relative to other civs (some of which are known for high pop capitals!). Venice is at 11 while Delhi is at 8, Thebes, Madrid, and Honolulu at 9. God of the Sun plus farm triangles make my wheat farms beast along with 2 food ITRs. I want to pump my capital’s population in order to work all the specialist and GP improvements I’m going to have.
Spoiler Turn 89 :
Hmm, what to do. I've been friends with India for a while now. I just recently became friends with Spain who then asked me to join a joint war against Polynesia- I said yes because often they end up forgetting that they ever asked you. However, now I'd like to be able to say yes to this friend request as well but that means I will potentially have a tough decision later if Spain does in fact expect me to honor my promise to war in 10 turns. I think I will go ahead and say yes to this request and if Spain does indeed ask me to war against Polynesia I will probably back out and break the promise to her.