Version 0.36 Discussion Thread

Thanks glider. I will definitely add the CvPlayerAI::AI_playerCloseness and CvTeamAI::AI_startWarVal changes but I'm not so sure about the CvCityAI::AI_cachePlayerCloseness change. I can see some logic in the current implementation (Big cities considered a larger threat than small cities) and since it's not so obvious of a bug I'm not sure I want to put it in the unofficial patch.
 
Thanks glider. I will definitely add the CvPlayerAI::AI_playerCloseness and CvTeamAI::AI_startWarVal changes but I'm not so sure about the CvCityAI::AI_cachePlayerCloseness change. I can see some logic in the current implementation (Big cities considered a larger threat than small cities) and since it's not so obvious of a bug I'm not sure I want to put it in the unofficial patch.

It's definitely not a bugfix, so I can understand your thinking ... the main issue is when there are two cities of pretty different sizes. A big enemy city is certainly more of a threat than a small enemy city, this just adds a consideration for whether the threatened city is big or small.
 
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