jdog5000
Revolutionary
Cybah -
So the circumstance is that the AI's enemy doesn't have any planes to attack with but the AI is still using its planes for air defense, correct?
A human player would recognize their advantage and pound away from the air with zero air defenses ... the AI doesn't yet consider whether its opponent actually has planes yet when making these decisions. It's not too difficult to have them consider their opponents capabilities broadly ... they could for example know whether their enemies can build attack air craft or even whether they have 0, a couple, or many.
I'll think about the best way to make this change ... don't want the AI to be unprepared should it be sneak attacked by a more advanced player.
So the circumstance is that the AI's enemy doesn't have any planes to attack with but the AI is still using its planes for air defense, correct?
A human player would recognize their advantage and pound away from the air with zero air defenses ... the AI doesn't yet consider whether its opponent actually has planes yet when making these decisions. It's not too difficult to have them consider their opponents capabilities broadly ... they could for example know whether their enemies can build attack air craft or even whether they have 0, a couple, or many.
I'll think about the best way to make this change ... don't want the AI to be unprepared should it be sneak attacked by a more advanced player.



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