Good point about Sumeria. I am guessing the game starts immediately at the Neolithic Revolution, so yes Oligarchy would make sense in that case. However, I do think it is slightly overpowered for a beginning civic. For now on I'll make my proposed tweaks more organized. (+) means add and (-) means remove. (>) means make a change.
Mind you I am doing this prior to gameplay in order to promote historical accuracy. After this I'll give input to my input as I play the game with the civics.
Oh and add "Can build Agora" to Democracy and Senate (so you can build it and it will work with either).
Power
Oligarchy:
(-) experience point (too powerful compared to the other available civics and too powerful for a starting civic)
Aristocracy:
(>) Available with Military Training or Bronze Working (
http://en.wikipedia.org/wiki/Aristocracy#History)
(+) +1 experience for new military units
Patrician:
(>) Available with Trade
(+) +1 happiness from Bazaar
(+) +1 happiness from Market
(+) +10/15% war weariness
Bureaucracy:
(>) Available with Civil Service
Senate:
(>) Available with Democracy
(+) +1 happiness from Agora
(+) +1 happiness in 6 largest cities (assembly = some voice)
Vassalage:
(+) Free units
Parliament:
(>) Available with Constitution (
http://en.wikipedia.org/wiki/Henry_III_of_England)
President:
(>) Available with Representative Democracy (arguably the first "Presidential" system in America was the Lincoln administration, which came after the Nationalism of the 18th century. Before that America was arguably under a Parliament (Congress is modeled after a parliamentary system.))
(-) War weariness
(+) +1 experience point for new military units
Society
Tribal:
Perfect
Proletariat:
(>) Available with Democracy. ("If Oligarchy is rule by the elite, then Democracy is rule by the poor." Aristotle,
Politics)
(>) Just a minor tweak, but could you change the word "neo-liberalism" in the description to "modern liberalism?" My mistake in writing that.
(+) +25% corporate maintenance costs
(-) Unhealthiness penalty. Remember that Proletariat has the working class pretty much at the top of the social hierarchy, so anti-trust laws, labor rights, ETC. are enforced very heavily at the expense of industry. In fact, I would give a +1 health benefit.
(+) +1 happiness from Colosseum, Guild Hall, School
Bourgeois:
(+) +1 unhappiness from Agora (to make Proletariat and Bourgeois reciprocals)
(+) +1 happiness from Factory, Brothel, Casino
Caste:
(-) science penalty (neuters it)
(>) 20% production to 10% production
(+) culture penalty
Feudal:
Stunningly perfect.
Liberal:
Great.
(>) I'd take off the part of the description talking about Fascist and Communist as that was an intended effect that is impossible to do.
Nationalist:
Great
Marxist:
Eek. Needs a little work unfortunately. According to Wikipedia, these are the things Marxism composes of. Not sure if this brings up any new ideas.
It essentially tries to eliminate social classes altogether.
* an attention to the material conditions of people's lives and social relations among people
* a belief that people's consciousness of the conditions of their lives reflects these material conditions and relations
* an understanding of class in terms of differing relations of production and as a particular position within such relations
* an understanding of material conditions and social relations as historically malleable
* a view of history according to which class struggle, the evolving conflict between classes with opposing interests, structures each historical period and drives historical change
* a sympathy for the working class or proletariat
* and a belief that the ultimate interests of workers best match those of humanity in general
Economy
Barter:
What do the decreased maintenance costs represent? Otherwise perfect.
Slavery:
(-) Production bonus
(-) Quicker improvement building (for balance)
(+) Can build Slave Market
(+) +1 hammer from Mine, Shaft Mine, Quarry, Workshop
(+) +1 food from Farm, Apple Orchard, Workshop
(+) +1 commerce from Plantation, Winery, Olive Orchard, Silk Farm
Putting slaves in all those improvements would increase productivity, but the sheer existence of slavery would not.
Mercantile:
I like the science penalty, since arguably it is competition that is the driving force of technological innovation.
Laissez-Faire:
Perfect
Planned:
(>) Available with Communism
(+) Corporations have no effect
(>) 30% production in all cities (imagine this combined with Communist)
Corporatist:
(+) Lower corporate maintenance costs.
(-) Production bonus
(+) +1 hammer from Workshop
(+) +2 commerce from Well, Offshore Platform
Keynesian:
(-) Production bonus (the Town production bonus should be enough)
(+) +2 happiness from Central Bank
Green:
Not really a fan of Green since it doesn't exactly describe the type of economy, but nevertheless very good for the purpose it is intended to make. I think Green would make a better Society civic though.