Version 2.7 bug reports and feedback

This is my favorite mod but i have three problem that came up.
1. Somewhere while playing all my cottages, hamlets and town stopped growing.
2. All the AI civilization have the same three civic of feudalism, republic and barter. Regardless of their circumstances and what civic options they have.
3. Lastly this one has probably being discussed before. But why is it have after a few thousand years the random event that destroys your galley when it end its turn in the ocean just stops happening.
 
1. Check your civics
2. There will be civic changes in v2.9 (I hope it balances them a bit better)
3. It doesn't stop completely, just that with technology advances the random events change and there's higher chance to get across the oceans.
 
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