I have no intentions to overhaul the civic system anymore... it has been done already at least three times for RoM and that's enough for me.
Now, has anyone anything to say about those Transhuman era changes? After all v2.8 concentrates to Transhuman era and all the new major additions was made to that era.
I would love to help. Unfortunately, my games keep crashing around the renaissance. I just got another Civgamecoredll.dll error in a new game. I will try again without moving the field of view bar and see if that is the issue. Otherwise, I am not sure what the issue is. If I can't figure it out I will start a game in the industrial era and go from there. I am quite interested too in the transhuman era.
IDEAS:
I know you just want to get the new version out, zap, and don't have time to do massive changes. And note I really appreciate all the work you've put into ROM, I've played it for a couple years now and I have found each version to be better than the last. So perhaps these brainstorms are more for mod modding.
That said, one thing I thought of was to have a Starcraft-esque balance of forces between different visions of transhumanism. In SF we have many ideas and ROM transhuman civics reflect this. I thought it might be interesting to at some point have to make a choice between 3 transhuman specialized societies. In much sci-fi, dramatic weight is given to alternate and somewhat incommensurable or alternate technological visions of future humanity. Some of the visions, I think, can be summarized (excluding those that try to integrate all of the below):
AI Societies
-includes things like the Surrogates, Ghost in the shell, etc. i.e. conciousness mapping and downloading
-I forget the series, but I read one Space Opera where this idea was mapped with cornucopia machines that, with any base material (that could be broken down by the machine), could reproduce anything--including bodies and their consciousness. Immortality and multiple simultaneous bodies FTW. Another series I read had these machines without c'ness mapping. In essense, it created infinite resources. Perhaps that could be a victory condition
-Other books have sentient AI that inhibit specially constructed bodies. These AI were either once human and uploaded, growing into super-intelligences. Others have them as self-replicating neural algorithms. Most I've read combine the two.
Genetic Modification/Green
-Two series I have read inspired me to think about what kind of environmentally friendly transhuman or alien society might exist. Both involved Genetic mapping/terraforming.
-In these there was often a balance between futuretech (like nanotech) and genetech.
-I would thinking it be interesting to move from the clone angle into this.
Nanotech
-a total mainstay. I feel like most transhuman stories involve nanotech.
-I think every society should have basic nanotech, but perhaps they each take their own spin on advanced versions. One example was that at the micro-level synthetic nanotech was a combination of organic and synthetic compnents.
Psychic/Neuro-physical
-This I don't see explored that much, I think because it's too magical, or perhaps it fits within AI more than anything, but I think it would be interesting to see it play out in game as a possible future.
Anyway, these are just preliminary ideas. My thoughts are that perhaps hashing out three good options could make for interesting gameplay. Halfway through the transhuman era one has to make choices about which direction to go, which cuts off other choices. Then, one could balance these so they have unique buildings and units that each are counter-measures to each other. SO depending who you were at war with, or not, you could choose to produce particular kinds of units or biuldings. Or depending on which kind of victory you are going for. Just a thought.
Some examples off the top of my head:
-a Green unit that can create terrain by expending unit. Perhaps advanced forms could do this across civ boundaries.
-A counter-measure could be to have an AI or nano-tech unit or spy promotion that automatically engaged these kinds of semi-sentient or sentient "workers"
-IT might be interesting to have an era where it is a two-fold battle between military units and "worker" units. You send your Nanotech disruptors into my civ (that conventional units cannot engage) to dismantle units and I set up AI Guardians that can detect and thwart them with particular electro-magnetically encoded algorithms. Or my genetically modified populance take treatments to be immune from your AI based neural-psychological attacks.
-Or say everyone is peaceful... Who will reach scientific victory first: Civ A, who is terraforming their vast territory and mapping the deep ecology of all those forests into a large-scale organic neural net; Civ B, who is pushing hard on physics to construct FTL travel to get to Alpha Centuri; Civ C who is an AI society that is rapidly expanding their information tech to limits beyond human understanding, and when reaching that threshold can integrate every other civ into their net; Civ D, who are attempting to integrate many different advances into making self-sustaining cornucopia machines; or civ E who has tapped into the relationship between physical reality and psychic states and are reaching the horizon where reality can be shaped at will.
Anyway, these are just things I've been thinking about since earlier versions of ROM 2.5 and later. I figured I might as well get them out and see what people think.