The other new addition that I made was a new Great Wonder for Transhuman era - this new wonder defuses all nuclear weapons from game...![]()
Wohoo, that means 2.8 around the very corner, right?
Now, has anyone anything to say about those Transhuman era changes? After all v2.8 concentrates to Transhuman era and all the new major additions was made to that era.
No building for a city? :/- Added: Command Center (Future Bunker), 100% defense bonus
@ munky:
Good ideas.
I agree natural gas should be added.
As for the Methane Hydrate, since it's a powerful green house gas I think there should be a big negative attached to it.
When a Civ starts using it, it should cause a green house effect several times worse than what other things do in the game. There's some much of the stuff on earth that even if a small fraction of it escaped into the atmosphere it would have dire consequences on earth current climate set up.
In my opinion, Communist Civic should be
-Fit a large empire (or very large too).[]/quote
????. Only time "communism" has really worked has been on really tiny communities
I just don't think that Zap should have nuked Communism back to the stone age.
I don't quite understand this comment. By Real, I mean the True Communism that's nearly impossible to make due to human conditioning.
Sorry, that's not communism, that's bad government.True Communism also allows for no corruption, and no massive surges of prices. All prices will more than likely never go up or down.
Thank you, finally someone who understands me! Also, don't know if Re-engineering is needed. That seems more like Eugenics.
And Eugenics make Fascism look fun.
Fascism yes, but Communism no.
Yeah, that sums it up quite nicely. So IF RevDCM is released on next monday (7days from this week's monday) I could have it merged to RoM next week and hopefully get the first download release ready by the weekend - of course assuming everything goes without huge problems.Glider1 said on Monday that it will be 7 days or so before official RevDCM 2.6 is released. Give Zappara few more days to merge that in.
Short answer: yes!![]()
Good points there and I'll consider them. There's defense city buildings on Transhuman era already, just the improvements were missing nice upgrade for defense.There are many things i could comment in detail, but i will do that later. just a few things i thought about during my last game
- Spaceship components are too cheap because of the huge bonuses you get; they take in worst case 3 turns to build (normal speed/about 100 base prod).
- Perhaps even the techs are too cheap, could be increased by 50% (50000 science and more is possible on a large map/normal speed)
- for transhuman get more focus on paradise stuff, like treefarms, windmills, preserves and ecological things that are important. they're still not attractive enough but expensive. i'd like to see huge bonuses on that, esp. more on windmills and preserves.
- The internet wonder is too cheap or it should be moved to a later tech. It breaks the game if it's too early. Or its bonus can be moved to another later wonder and it should give tech/commerce bonus or free tech etc. (I'm not a fan of Encyclopedia either).
- Buildings like vacation resorts etc: AI is building that stuff like insane, and it hits science capitals all the time. mind control centers dont have that problem, because they have the tendence to be a win for ai. would be nice to see that fixed. no idea if ai pays for infrastructure, but if it still does it would help it greatly if the costs are removed for it.
- more anti-air possibilties/strength for units. ai had always a problem with that so superior protection can help it getting stronger.
- more possibilties to add cultural city defense (like walls do). why not let it get up to 300% or more. thats cool
No building for a city? :/
Natural Gas, while it's very commonly used resource in today's world, I probably won't add it to RoM. I've considered it few times and would have liked to have stuff like gas/oil pipes and several buildings tied to these kind of resources. However the improvement system doesn't allow pipes in any form (no 2 improvements on same plot and no 2 route types on same plot) and the other problem is that there's so many resources to place on land plots that if more is added, the more there will be situations where some vital are completely missing (ie. stone, sulphur issues). Methane Ice was easier to add since it's ocean floor resource. Geothermal Energy will be just a plot resource (for now in v2.8). Future RoM versions might change those resources - depends on what I decide to do with them and what kind of feedback I get from all of you.Natural Gas, as long as it affects things in game (i.e. Nat. Gas Power Plant building, bonus with Public Transportation), I am fine with it inclusion.
On the subject of resources, I hope 2.8 (I only glanced through the changes and am not running the beta) makes Methane Ice and Geothermal Energy useful beyond providing a more useful plot.
Not in v2.8 but I'll give it a try with v2.9 (among some other python things). I don't want to make too many python changes in one version and I want to ensure first that the current changes work correctly.Any chance of adding StrategyOnly's Mercenaries Modcomp to the final 2.8? The Python is too much for me.
I'd like to but I can't devote much time more map/scenario making. Personally I'd like to get Rome empire scenario, Colonization of Africa scenario and world war scenarios for RoM. And some real earth maps from different times (jurassic era etc.).can you please make a modern earth scenario
thanks love the mod
There are valid arguments for different levels of state involvement in economies, but that's not what Communism is/was even in Marx's "vision". The only place that Marx is still taken seriously is in the Western academy or among charlatans in the developing world looking to take advantage of their ignorance. Letting Communism (or Fascism!) be viable civic options is analogous to allowing Phrenology to boost science or Astrology culture, or having Creationism be a religion.
Nietzsche, Human, All Too Human, # 473:
Spoiler :473
Socialism with regards to its means.— Socialism is the visionary younger brother of an almost decrepit despotism, whose heir it wants to be; thus its efforts are reactionary in the deepest sense. For it desires an abundance of executive power, as only despotism has ever had; indeed, it outdoes everything in the past by striving for the downright destruction of the individual, who it sees as an unauthorized luxury of nature, and who it intends to improve into a useful organ of the community. It crops up in the vicinity of all excessive displays of power because of its relation to it, like the typical old socialist Plato, at the court of the Sicilian tyrant [In 388 B.C. Plato visited the court of the Sicilian tyrant Dionysius the Elder in Syracuse, where he returned in 367 and 361 B.C., hoping to realize his political ideals there.]; it desires (and in certain circumstances, furthers) the Caesarean power state of this century, because, as we said, it would like to be its heir. But even this inheritance would not suffice for its purposes, it needs the most submissive subjugation of all citizens to the absolute state, the like of which has never existed; and since it cannot even count any longer on the old religious piety towards the state, having rather always to work automatically to eliminate piety—because it works on the elimination of all existing states—, it can only hope to exist here and there for short periods of time by means of the most extreme terrorism. Therefore, it secretly prepares for reigns of terror, and drives the word "justice" like a nail into the heads of the half-educated masses, to rob them completely of their reason (after this reason has already suffered a great deal from its half-education), and to create in them a good conscience for the evil game that they are to play.— Socialism can serve as a rather brutal and forceful way to teach the danger of all accumulations of state power, and to that extent instill one with distrust of the state itself. When its harsh voice chimes in with the battle cry [Feldgeschrei] "as much state as possible," it will at first make the cry noisier than ever; but soon the opposite cry will be heard with strength the greater: "as little state as possible."
Can we take this discussion to the other thread on civics, on this forum? Zap already vetoed all civic changes.