Some civics need to be adjusted.
Feudal: Take the +2 commerce per farm off, it is ridicilious. ( it is now +1 food +2 commerce farms, while proletat gives +2 to farms/pasture/workshop.)
Marxist: Maybe +2 happiness per city, and -1happiness per city if other civ has this civic, while you don't. +10% production in every city.
Free Church: different religions should cause _more_ rebelliouness, maybe +20% to GP instead of 30%. Different religions should get -1 happiness per religion, no bonuses from other religions buildings. - 10% science, + 10% culture.
Intolerant: different religions should cause way more rebelliouness, maybe -40% science, -20% GP, but you gain a religion spefic promotion to your unit, and +2xp (so starts with 2xp/religion spefic promo,
I also would like to see inquistion promo, which gives the unit -(insert number)% defence, but gives the ability to remove religions. (so no need for inquistiors, until when you are preparing in the war.) cities with different religions should get -3 happiness per religion. Maybe population loss on inquistion.
Secular: Unable to produce missionary units. (Because there is no state religion, why would the state pay for get their religion spread?)
Atheist: More the religions, more the rebelliouness. Could not get any bonuses from religionary buildings, wonders (expect culture) or units. (Could not spread religion). Maybe +10% to science bonus. Maybe some science buildings that add happiness?
Maybe posting something after a good sleep, but what do you think?
Ps: Sorry for my terrible english, I hope you can read (and understand) that list.
Feudal: Take the +2 commerce per farm off, it is ridicilious. ( it is now +1 food +2 commerce farms, while proletat gives +2 to farms/pasture/workshop.)
Marxist: Maybe +2 happiness per city, and -1happiness per city if other civ has this civic, while you don't. +10% production in every city.
Free Church: different religions should cause _more_ rebelliouness, maybe +20% to GP instead of 30%. Different religions should get -1 happiness per religion, no bonuses from other religions buildings. - 10% science, + 10% culture.
Intolerant: different religions should cause way more rebelliouness, maybe -40% science, -20% GP, but you gain a religion spefic promotion to your unit, and +2xp (so starts with 2xp/religion spefic promo,
I also would like to see inquistion promo, which gives the unit -(insert number)% defence, but gives the ability to remove religions. (so no need for inquistiors, until when you are preparing in the war.) cities with different religions should get -3 happiness per religion. Maybe population loss on inquistion.
Secular: Unable to produce missionary units. (Because there is no state religion, why would the state pay for get their religion spread?)
Atheist: More the religions, more the rebelliouness. Could not get any bonuses from religionary buildings, wonders (expect culture) or units. (Could not spread religion). Maybe +10% to science bonus. Maybe some science buildings that add happiness?
Maybe posting something after a good sleep, but what do you think?
Ps: Sorry for my terrible english, I hope you can read (and understand) that list.