I'd assume Civ doesn't clean up memory correctly when you load a save game while playing and you'll run into meory allocation failure if the saved game requires more memory than there's currently available. Basically you have 2 games in memory at one time: current game and just loaded save. This is just my guess, I do not know for sure how the game engine handles these situations.Hello there,
I recently installed this mod (very impressed, btw) and anytime I try to load a saved game while playing I get a message saying "memory allocation failure" and then a CTD. The one time I can load saved games ok is when I'm first starting the mod and loading the saved game for the first time. I can't find anything about this issue while looking through this forum. Any ideas? Is there any more info I should provide?
Edit: I read through this entire thread and it looks like Aden is having the same problem as me. The thing for me is that it doesn't have to be late game, loading a new game (or even regenerating the map on the first turn!) will always cause this crash. I tried setting my boot ini to 3gb but this makes the game freeze (though not actually CTD) while loading.
My advice to someone else to similar problem was to try smaller maps first with fewer civs and increase settings for each game by one. Once you get MAF, you'll know what the maximum settings are for you. Huge or bigger maps require high end computer. Graphics card with 512MB is also recommended instead of 256MB card. RoM has several hundred new units and many new building graphics so having most of them loaded in late game requires lot of memory.MAF with RoM (same issue than Paktu...)
so i think i could not play the RoM mod with huge map (my savefile is 1,6gb - 1850), I also stoped the blue marble pack and decrease grahism level.
even with 1 gb more, i do not know if it will fix the MAF... may be next time...
you got the mod , i need a machine !(if someone got a solution for me, i'm still open to see)
Running other mod components with RoM might cause problems as well (even those in custom assets).
Checked from civilopedia and production values are same for roads/railroads in those improvements. What might make the difference is the civics you choose - some of them effect different improvements.I read earlier that the railroads not adding production/commerce to towns on down was fixed in 2.0. From what I can tell, it's still (not) happening in 2.2. Anyone else encounter that?
@tyranny12
Check also what civics you are running, some of them change the effects of towns/villages etc. Also it's possible that some events add extra bonuses to some plots.