Version 2.x bug reports

Double check the tech order for Great Prophets. I seem to recall being able to pop meditation before monotheism, whose prereq order is now reversed for RoM.
Also, when you get into the 1900's they can pop strange stuff like Motorized Transportation (and several other things). Motorized Transportation might help in a Holy War, but other than that I fail to see the connection to religious issues.
 
Zappara,

I have been getting CTDs pretty consistently in the Modern age. This is occurring in both plain RoM 2.2 and RoM 2.2 + the RevolutionDCM addon. The link below goes through my experiences with the addon...but I am having similar issues with standalone RoM2.2.

http://forums.civfanatics.com/showpost.php?p=7029323&postcount=264

I started a game at the Modern age, pretty light settings (7 civs, low graphics settings, standard map size, normal speed), and within about 30 turns, I got another CTD. The above post goes through many of the specs that I have been running/testing this mod on...with consistent errors.

Any thoughts? I really love this mod, as a stand alone and with RevolutionDCM.....the best I have played....so I am frustrated that I cannot get through a full game.

I'm attaching the autosaves leading up to the latest CTD. UPDATED--The autosaves are in the other posting...please look on that post for the autosaves.
 
Good....I was starting to think that somehow I was the problem which is why I posted. :)

It is a shame because this is the best mod bar none -- and when merged with RevolutionDCM....

Hopefully a fix can be found. Any workarounds that you have found?
 
reporting two bugs:

When playing customgames the mod sometimes fails to load the maps and instead of getting what you wanted (pangea map, terra, earth, continents whatever, I've tried many, problem still occurs occasionally on every one of them) you get this map below:




This is frustrating since I cant even start a new game now, leaving me unable to play RoM whatsoever. The problem didnt occur untill lately which just makes it all more strange since it was working perfectly first. And when it occured it just happened seldom and now it happens all the time. I've also tried it on my brother's computer but the problem still appear.

Also another quick bug; you cant exit "to main menu" the game crashes and window forces it to close. This is extremely annoying since you have to restart the game and THEN load the mod.
 
reporting two bugs:

When playing customgames the mod sometimes fails to load the maps and instead of getting what you wanted (pangea map, terra, earth, continents whatever, I've tried many, problem still occurs occasionally on every one of them) you get this map below.

All the maps you talk about aren't compatible with a bigger size than Huge. Look like it's the case in the screen shot (big map with all generated except plot types). If you want to play a size bigger than huge with these map script, check out The Full of Resources script that include changes for these maps and bigger sizes.

Also another quick bug; you cant exit "to main menu" the game crashes and window forces it to close. This is extremely annoying since you have to restart the game and THEN load the mod.

This happen with all big MODs and it seems there is nothing to do for that. If you want to load the MOD directly , you can copy your short cut of BtS, renaming it RoM. Then right click and change the target adding the red part :
"<Install Folder>\Beyond the Sword\Civ4BeyondSword.exe" mod="Mods\Rise of Mankind"

Tcho !
 
Ggalindo001,

Well, I do notice I haven't had a crash since I put in the RCM+BUG mod component...

I suspect that problem lies somewhere in the python since I can't find it anywhere else, and since RCM+BUG mostly changes the python...

I can't say it'll work for you or not, but at this point I'm sure you're desperate for the smallest chance you have of enjoying the best mod ever. :D

Caveat: I haven't finished an entire game nor played on any giant world with many different AIs for an extensive period of time to see if the crash still occurs, but I've managed to go more than 10-30 turns on a modern start which simply didn't happen beforehand, so...

Edit: Well, I've finished an entire game without crashing, so it's all good, I guess...
 
Also, when you get into the 1900's they can pop strange stuff like Motorized Transportation (and several other things). Motorized Transportation might help in a Holy War, but other than that I fail to see the connection to religious issues.
Tech flavors were adjusted for all techs and what you experienced is caused by this change because great people found techs based on flavors. All movement change techs and techs that benefit cultural growth are now flavored by religions. These changes were mostly made to help AI players choose their goals better. Originally in late game there wasn't any techs flavored for religions.
 
All the maps you talk about aren't compatible with a bigger size than Huge. Look like it's the case in the screen shot (big map with all generated except plot types). If you want to play a size bigger than huge with these map script, check out The Full of Resources script that include changes for these maps and bigger sizes.



This happen with all big MODs and it seems there is nothing to do for that. If you want to load the MOD directly , you can copy your short cut of BtS, renaming it RoM. Then right click and change the target adding the red part :
"<Install Folder>\Beyond the Sword\Civ4BeyondSword.exe" mod="Mods\Rise of Mankind"

Tcho !


Thanks for the script I will surely try it out.

However, you are saying that all the maps I've tried aren't compatible to play in any sizes larger than huge. This isnt true because I AM currently playing a gigantic pangea map alone. Like I said, sometimes it works sometimes it doesn't but now it doesnt seem to work at all but I have done it previously...

Me and my brother are currently trying to start a custom single-player map and save it as a scenario and play it as hotseat but its impossible since the problem occurs all the time now. so it IS possible to generate random maps as gigantic size. I think the problem might be caused by something else because I do have a saved game of a gigantic pangea map since previously.

And yes, this problem is driving me nuts as well, I thought I might had activated some option that bugged the maps but it isnt the size of the maps, I know that for sure.
 
Ggalindo001,

Well, I do notice I haven't had a crash since I put in the RCM+BUG mod component...

I suspect that problem lies somewhere in the python since I can't find it anywhere else, and since RCM+BUG mostly changes the python...

I can't say it'll work for you or not, but at this point I'm sure you're desperate for the smallest chance you have of enjoying the best mod ever. :D

Caveat: I haven't finished an entire game nor played on any giant world with many different AIs for an extensive period of time to see if the crash still occurs, but I've managed to go more than 10-30 turns on a modern start which simply didn't happen beforehand, so...

Edit: Well, I've finished an entire game without crashing, so it's all good, I guess...

I autoran a game last night (I'm working out of town and just let it run all night). Happy to report, no crashes yet through 540 turns (standard size, standard game). This is of the merged with BUG as well.

My laptop almost overheated...but, it is the company's and not mine :D

I'm planning on running a few more tests tonight to see if I can get through the crashes (including starting in the modern era).
 
I have RoM with RevolutionDMC+BUG, and I still have the random CTDs while in modern times.

History of events:
- I first had just RoM, and had the CTDs.
- Then I downloaded the RevolutionDMC patch for RoM, installed it according to the readme. Still had CTDs.
- At last I deleted teh RoM from my mods folder, and downloaded and installed whole RoM with RevolutionDMC+BUG. No change. :(


Any ideas, anyone?
 
Hmm. It seems to be fine on smaller worlds...

But when I just tried on a Giant world, there was a crash 20 turns in. DCM+BUG made it BETTER, but didn't FIX it.

Bah.
 
Hmm. It seems to be fine on smaller worlds...

But when I just tried on a Giant world, there was a crash 20 turns in. DCM+BUG made it BETTER, but didn't FIX it.

Bah.


I just tried on Huge (the larger than standard), starting in the modern era and crash. I was able to restart the game and play another 15-20 turns and then crash again.

I went back to standard, starting in the modern era, and after 15-20 turns, crash again. :confused:

I will try to play another standard game, starting from scratch tonight and see how it runs.

Are you using the extra patch released today? I loaded that in at first, then did a complete reinstall without the extra patch and am getting the same results.

I'll let you know how it goes.
 
HI!!!! i love this mod a lot!!! from the begining!!.. but with this update dont work well for me.....


i install the full version 2.2 without the DCM, and the extra civs pack all for BTS 3.17.... but when im playing it in multiplayer i cant see the science i discover. I mean when i finished a technology cant see the window with the new technology like before saying me with sound what i had discover, it goes directly to the advisor window to choose another technology ... and when i finished a world wonder (like the pyramids) i cant see its video

why???????????? damn bts 3.17.. before it, it works all fine!!!

anybody happend the same?? can anyone helps me???

im running it in windows vista x64. but i dont think is the OS.. cos its only happend with the mod.


thanxx!!
 
Autoran a game last night -- standard settings, standard speed.

Again, CTD around 2000. Cannot get past the CTD this time, even preloading an autosave from a few years before and new random seed on.

I keep thinking it is some building or wonder that is causing the CTD....

Will run a few more tests today to see if I can pinpoint.
 
Cause for CTDs in modern era has been and is hard to track down (in those cases where it isn't caused by MAF). I have gone through the mod files many times and all those bug fixes that have been found past months haven't really helped to this problem. The cause of crash is not recorded to log files either so it makes it even harder to find. One reason for it could be random event, bugs in those seem to close the game without any errors so if you want to test it more, try disabling events and see if you still get crash.

Edit: sound problems can also crash the game without notice but these usually get recorded to log files.

@taxman80

Could you please post log files from your game so that I won't have to try guess what might be the cause of your problem. Instructions for how to enable logging are on the 1st post in this thread.
 
I'm also getting crashes in the future age when starting a game in future age - which is a shame because with it enabled it almost like a complete AOC mod :-S

Sometime I can reload an earlier autosave and play differently, and I don't crash for another 10 turns or so.

I will try turning off random events and all the other frivolities and see what happens.

BTW I'm using a C2D e8200, 2gb RAM WinXP SP3 8800GT. I don't have warlords installed, only latest patch BTS (legit).
 
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