Cause for CTDs in modern era has been and is hard to track down (in those cases where it isn't caused by MAF). I have gone through the mod files many times and all those bug fixes that have been found past months haven't really helped to this problem. The cause of crash is not recorded to log files either so it makes it even harder to find. One reason for it could be random event, bugs in those seem to close the game without any errors so if you want to test it more, try disabling events and see if you still get crash.
Edit: sound problems can also crash the game without notice but these usually get recorded to log files.
@taxman80
Could you please post log files from your game so that I won't have to try guess what might be the cause of your problem. Instructions for how to enable logging are on the 1st post in this thread.
Zap -- will do....I have not been logging to date, but will do so on my next game.
I ran a game this morning (small map, blitz speed), no problem, all the way through with AutoAI play (300 turns, got to Future Tech 17). Will run another this afternoon, same settings, starting with Modern age to see if it crashes.
Then I will run small map, Epic speed tonight (starting in Ancient) to see if it crashes, and then keep moving up the map size until I get consistent crashes.
I've pretty much ruled out many things like memory, events, etc....tho map size seems to be a common denominator (but not due to the # of units on the map, as it has crashed with a small # of units). Memory and OS are not issues as I have been running on 4GB and 8GB machines, both XP and Vista.
Sound may be the culprit, tho it usually is happening during an AI turn, so it would not be blaring any music that it would already in the earlier times (trumpet of war, peace, religion, etc.) I've even disabled all of the IDW and Tech Diffusion mods, etc., but to no avail.
The only common denominator seems to be map size.
Thanks for helping out....and I will start logging as well.