Very few sea resources (and reasons to settle on the coast)

Give a minor food adjacency bonus for city center adjacent to ocean tiles (+1 food for every 2 adjacent ocean tiles)

maybe that's weird cause fishers get more food from further away in the ocean rather than the coast, why would adjacent ocean costal tiles give food

i don't know

actually it makes sense proximity to the sea enables more people to get involved with the ocean, more surface area connecting to the ocean helps as well
maybe a standard adjacency bonus makes it more worth it
 
In the vein of rising tide trying to make water useful in BE

Civilization IV: Bounty of the Sea!

Featuring:
The Netherlands
Portugal
Indonesia
Polynesia
Denmark
Venice
The Ottomans
Carthage/Phoenicia

New seabased natural wonders!
New sea resources!
Improvements to naval combat!

Coming May 2018!
 
That seems backwards to me. A coastal city can fall to *either* a sea *or* a land assault. So you have to have both a good navy and a good army, because you don't know what your opponent will do.
.

No, this is in reference to sieges, not city assaults. "Sieging" in Civ VI takes the concept further than previous games. You siege a city by surrounding, blocking off all supplies and letting it starve so that it can't heal. Well I doubt that it will automatically take damage, but you still have to assault some.

But we can still assault a city (what Civ V used to call sieges) without having to siege it. In this case, it will heal a little every round like the way that we're used to already.

In summary, nothing is really changing. There is just a new thing you can do that you couldn't do before. You can completely encircle a city to stop healing.
 
No, this is in reference to sieges, not city assaults. "Sieging" in Civ VI takes the concept further than previous games. You siege a city by surrounding, blocking off all supplies and letting it starve so that it can't heal. Well I doubt that it will automatically take damage, but you still have to assault some.

But we can still assault a city (what Civ V used to call sieges) without having to siege it. In this case, it will heal a little every round like the way that we're used to already.

In summary, nothing is really changing. There is just a new thing you can do that you couldn't do before. You can completely encircle a city to stop healing.

When did they say you can cut off city healing by encircling a city? That sounds good, but I haven't seen that anywhere.
 
Yesterday in the livestream that shall not be named

Interesting. So if there is an impassible tile like a mountain, can a city be sieged? If a tile is passable but just not occupied, the city is not sieged?
 
When did they say you can cut off city healing by encircling a city? That sounds good, but I haven't seen that anywhere.

You probably didn't view the Firaxis livestream on Thursday then. Ed Beach explained the mechanic then.

EDIT: ninjad.
Mountains count as seiged hexes. Physical units OR zones of control count.
 
Interesting. So if there is an impassible tile like a mountain, can a city be sieged? If a tile is passable but just not occupied, the city is not sieged?

They said mountains would count as a sieging unit so 5 units plus a mountain = siege. You basically have to have one passable space (land or water) to get supplies in and have your city "heal". If you are under siege, the hit points of the city will not go back up (but you need to still attack it).

Edit: yes they said zone of control can also block. but it has to be the hexes directly adjacent to the city center.
 
Ah, thanks.

So if I had a unit on the coast, do we know if that projects ZoC onto the water tile or vice versa?
 
If I recall correctly don't tiles touching ocean also have high Appeal? I don't think we've heard much yet about Appeal and how it works, but my understanding is it had an effect on Housing. It's possible that coastal cities are able to support higher populations than is apparent by what tiles are available. There may be some additional effects of Appeal (Tourism?)
 
If I recall correctly don't tiles touching ocean also have high Appeal? I don't think we've heard much yet about Appeal and how it works, but my understanding is it had an effect on Housing. It's possible that coastal cities are able to support higher populations than is apparent by what tiles are available. There may be some additional effects of Appeal (Tourism?)

I remember something like that too, and I think I remember cliffs had even better than normal coast, but I can't remember for sure.
 
Does the inland city have to within 1, 2 or 3 Hexagonals in order to build a harbour and therefore build a navy?
 
Does the inland city have to within 1, 2 or 3 Hexagonals in order to build a harbour and therefore build a navy?

To build a harbor you need a coastal hex both within 3 hexes of your city and within your boundaries; but if it's one hex outside the boundary the same click placing it there will buy it (the cost of buying is listed.)
 
also if you build your town next to the sea, you really don't need a harbour do you? then it's like having a free harbour, or sort of? (I guess you don't get all the benefits of harbour)
that's one more reason to settle near the coast
 
Presumably you would still need a harbor if you wanted to build any harbor-specific buildings in that city.
 
also if you build your town next to the sea, you really don't need a harbour do you? then it's like having a free harbour, or sort of? (I guess you don't get all the benefits of harbour)
that's one more reason to settle near the coast

I thought this too but actually when I think about it, you probably need a harbor to make the coastal city useful. Like making a lighthouse to boost yields or something like that.
I think cities on coast should simply get bonus food yield, either from all water tiles, or water resources. It makes sense, if the city is further inland the food will spoil first, but for a coastal city it can be a great food source! :)
 
Do we have confirmation that if a city is on the coast (or a lake for that matter) it can build naval units from the city center?
 
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