BornInCantaloup
Agent of Chaos
I've tried this map as well and found it very enjoyable. I disagree with the statements above that say the map is poor. Some thoughts:
Spoiler :
- Being Creative, starting with Agriculture and having camp+pasture resources in BFC (settling inland, on the sugar, is the right move) supports a Hunting -> Animal Husbandry -> Writing opening (fast Library, fast Scientist);
- Two gems in the west justify to self-research Iron Working. This basically negates the downside of starting so close to the jungle. "Just" need a sufficient amount of workers.
- Over-abundance of Calendar resources seems to justify a Mathematics bulb with the first Scientist. Even more so since one might be cramped for worker turns (aka few cottages in Amsterdam, hence little use for an Academy). If you can trade for Marble, that's the pie over the cherry (Mausoleum of M.).
It's a matter of taste but I find this tech path very cool.
The Mathematics bulb is VERY handy to help with RExing and so are Willem's traits. There is, actually, quite a lot of land to grab if you put some effort into it.
With enhanced chops, one can skip Slavery for much longer than normal and save a lot of maintenance (better REx).
When to revolt into Slavery is a tricky question. It's probably best to wait until after most forests have been chopped, after most workers/settlers have been trained and only when one starts focusing on Granaries. Tech-wise, that might be around the time Player gets Currency.
The risk of being DoWed in the BCs is quite high but that "just" means one should slowly grow a garrison of Archers/Axemen in a frontline city.
I've got no save/screenies to offer but I may replay the opening. Maybe even try to complete the map, provided I take some civving time.
- Two gems in the west justify to self-research Iron Working. This basically negates the downside of starting so close to the jungle. "Just" need a sufficient amount of workers.
- Over-abundance of Calendar resources seems to justify a Mathematics bulb with the first Scientist. Even more so since one might be cramped for worker turns (aka few cottages in Amsterdam, hence little use for an Academy). If you can trade for Marble, that's the pie over the cherry (Mausoleum of M.).
It's a matter of taste but I find this tech path very cool.
The Mathematics bulb is VERY handy to help with RExing and so are Willem's traits. There is, actually, quite a lot of land to grab if you put some effort into it.
With enhanced chops, one can skip Slavery for much longer than normal and save a lot of maintenance (better REx).
When to revolt into Slavery is a tricky question. It's probably best to wait until after most forests have been chopped, after most workers/settlers have been trained and only when one starts focusing on Granaries. Tech-wise, that might be around the time Player gets Currency.
The risk of being DoWed in the BCs is quite high but that "just" means one should slowly grow a garrison of Archers/Axemen in a frontline city.
I've got no save/screenies to offer but I may replay the opening. Maybe even try to complete the map, provided I take some civving time.