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very very bad lag after installing new patch

Discussion in 'Civ5 - Technical Support' started by aceflamingo23, Jun 14, 2012.

  1. dshirk

    dshirk Firaxian

    Joined:
    Oct 31, 2005
    Messages:
    737
    Please do not misunderstand me. Perf work went along with the change to the threading, as our goal was a fairly invisible swap. The threading work opened doors for multiple improvements, including the DLL swapping that comes with the expansion, and the source code that will arrive shortly. We did not see the performance issues as we approached launch. Right now our engineering team is working on tracking down why some people are seeing the slow-down, and some are not. Hopefully we'll have an answer shortly.
     
  2. Specialforces

    Specialforces Chieftain

    Joined:
    Apr 13, 2010
    Messages:
    56
    Location:
    P.E.I., Canada
    Sounds good.... hope you can find the solution soon hate to not be able to play G&K on my computer. Changes that make a computer 'do more' will slow everything down. If more swapping of dlls than for sure if that is a major performace demand on computers.

    Would be nice to just undo the patch until the bugs are out of it and just wait for the G&K to come down in a few days.
     
  3. aceflamingo23

    aceflamingo23 Chieftain

    Joined:
    Jun 13, 2012
    Messages:
    82
    Location:
    missippi
    I do have some mods installed, but only scenario mods and the TSL earth maps.

    My dxdiag

    Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
    Language: English (Regional Setting: English)
    System Manufacturer: GATEWA
    System Model: GT5449E
    BIOS: Default System BIOS
    Processor: Intel(R) Core(TM)2 CPU 4300 @ 1.80GHz (2 CPUs), ~1.8GHz
    Memory: 2048MB RAM
    Available OS Memory: 2046MB RAM
    Page File: 1804MB used, 2403MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    Card name: NVIDIA GeForce 8400 GS
    Manufacturer: NVIDIA
    Chip type: GeForce 8400 GS
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_06E4&SUBSYS_05CC10DE&REV_A1
    Display Memory: 1267 MB
    Dedicated Memory: 500 MB
    Shared Memory: 766 MB
    Current Mode: 1280 x 1024 (32 bit) (60Hz)
    Monitor Name: Generic PnP Monitor
    Monitor Model: DELL 1905FP
    Monitor Id: DEL400D
    Native Mode: 1280 x 1024(p) (60.020Hz)
    Output Type: DVI
    Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    Driver File Version: 8.15.0011.9045 (English)
    Driver Version: 8.15.11.9045
    DDI Version: 10
    Driver Model: WDDM 1.1
    Driver Attributes: Final Retail
     
  4. Specialforces

    Specialforces Chieftain

    Joined:
    Apr 13, 2010
    Messages:
    56
    Location:
    P.E.I., Canada
    Just a question about the lag time. Does the information screens suppose to now appear before a unit meets the ruins or say another unit or cs? Or is this a problem with the sync of the new patch?
     
  5. dshirk

    dshirk Firaxian

    Joined:
    Oct 31, 2005
    Messages:
    737
    What is happening here is the gamecore has already played the turn (for auto-exploring units). It then delivers the results to the game, which renders it out. In this case, you are seeing the pop-up come up before the unit finishes moving. In this particular case, it's not a lag issue, but more of an issue of delaying the pop-up to better line-up with the animating unit.
     
  6. gunslinger6792

    gunslinger6792 Chieftain

    Joined:
    Feb 7, 2012
    Messages:
    282
    Has anyone else noticed that since the update your game lagging. I have my settings set to low and a standard map and its always ran fine. now since the update unit cycling lags, cycling though cites lag, and when in combat during the cpu's turn the map zooms away from the battle and off to the far side of map. has anyone else noticed problems like this?

    Moderator Action: Merged with the main "performance problems" thread.
     
  7. thadian

    thadian Kami of Awakened Dreamers

    Joined:
    Sep 27, 2006
    Messages:
    2,288
    Location:
    Indiana, USA
    if you use AMD you need to go to amd.com and use their thing to update, you can also update through vision control center.

    however.

    when you update to 12.4, it will tell you that you have 12.3, and this issue is flammed all over the internet. It seems that if you install 12.4, you HAVE 12.4 despite that it says you have 12.3

    good luck, ive posted my DXdiag like 5 times over the last 2 years and not a single person has ever suggested what i should be doing differently on my "out of game settings" for better performance.

    edit - when i have civ open, it breaks my adobe and javas on websites, and glitches every website but when i manually updated drivers the problem went bye bye.

    BTW - when you download the installer for your new drivers. You need to FIRST UNINSTALL THE OLD DRIVERS. Then restart your computer, and install the new ones. Also, your c++ redistributable thing might need updated as well, i know mine did! To do this, go to control panel, uninstall ALL versions of it, then go into civ5 folder, and re-install from that. Other programs that use it USUALLY have an installer included for the latest version so that if you don't have it, when the program is ran, it will prompt the install.

    cheers.
     
  8. aceflamingo23

    aceflamingo23 Chieftain

    Joined:
    Jun 13, 2012
    Messages:
    82
    Location:
    missippi
    I just uninstalled everything in my mods folder then started the game again, and it's not as laggy as it was. It's still somewhat laggy, but now it's bearable and I can play again. :)
     
  9. dshirk

    dshirk Firaxian

    Joined:
    Oct 31, 2005
    Messages:
    737
    Many mods have not yet been converted to work with the new system. For the more intensive mods like InfoAddict, they will want to do a check to see if the gamecore is running before refreshing, otherwise, this can cause lagging issues.
     
  10. Mozzington

    Mozzington Chieftain

    Joined:
    Nov 7, 2005
    Messages:
    426
    Location:
    England.
    Not mods here. Never had one for 5, turn times probably tripled.
     
  11. dshirk

    dshirk Firaxian

    Joined:
    Oct 31, 2005
    Messages:
    737
    For testing purposes, go ahead and disable the gamecore threading in your config.ini, and see if it helps. If it does, please also post the top 3 sections (down through audio) of your DXDIAG so we can take a look. Thanks!

    1. Open up your config.ini
    2. Look for the following line: EnableGameCoreThreading = 1
    3. Change it to: EnableGameCoreThreading = 0

    Thanks, and let me know.
     
  12. Mozzington

    Mozzington Chieftain

    Joined:
    Nov 7, 2005
    Messages:
    426
    Location:
    England.
    Hi,

    Noticed that in another post and already tried it. No joy I am afraid.
     
  13. Barak

    Barak Chieftain

    Joined:
    May 1, 2003
    Messages:
    1,511
    Location:
    Chicago
    Here is my dxdiag:

    Spoiler :
    System Information
    ------------------
    Time of this report: 6/15/2012, 16:54:47
    Machine name: GREG-PC
    Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
    Language: English (Regional Setting: English)
    System Manufacturer: Equus Computer Systems
    System Model: Nobilis
    BIOS: Default System BIOS
    Processor: Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz (8 CPUs), ~2.8GHz
    Memory: 12288MB RAM
    Available OS Memory: 12278MB RAM
    Page File: 2550MB used, 22003MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7601.17514 32bit Unicode

    ------------
    DxDiag Notes
    ------------
    Display Tab 1: No problems found.
    Sound Tab 1: No problems found.
    Sound Tab 2: No problems found.
    Sound Tab 3: No problems found.
    Input Tab: No problems found.

    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D: 0/4 (retail)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (retail)
    DirectMusic: 0/5 (retail)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

    ---------------
    Display Devices
    ---------------
    Card name: NVIDIA GeForce 9500 GT
    Manufacturer: NVIDIA
    Chip type: GeForce 9500 GT
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_0640&SUBSYS_C9593842&REV_A1
    Display Memory: 4069 MB
    Dedicated Memory: 997 MB
    Shared Memory: 3071 MB
    Current Mode: 1920 x 1080 (32 bit) (60Hz)
    Monitor Name: Generic PnP Monitor
    Monitor Model: ASUS VH222H
    Monitor Id: ACI22F3
    Native Mode: 1920 x 1080(p) (60.000Hz)
    Output Type: DVI
    Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    Driver File Version: 8.17.0013.0142 (English)
    Driver Version: 8.17.13.142
    DDI Version: 10
    Driver Model: WDDM 1.1
    Driver Attributes: Final Retail
    Driver Date/Size: 5/15/2012 05:48:00, 18044224 bytes
    WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
    Device Identifier: {D7B71E3E-4500-11CF-7C5B-54E91FC2C535}
    Vendor ID: 0x10DE
    Device ID: 0x0640
    SubSys ID: 0xC9593842
    Revision ID: 0x00A1
    Driver Strong Name: oem28.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section005:8.17.13.142:pci\ven_10de&dev_0640
    Rank Of Driver: 00E62001
    Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
    Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
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    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
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    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
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    D3D9 Overlay: Supported
    DXVA-HD: Supported
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled
     
  14. Specialforces

    Specialforces Chieftain

    Joined:
    Apr 13, 2010
    Messages:
    56
    Location:
    P.E.I., Canada
    I tried your suggestion and it did work. Still some sync problems with animation slow to the game. Information screens snap up before the unit reaches its destination and the turn times are still longer but at least manageable to work the game until a better fix comes along.

    So I guess this means my dual core won't run this patch even though it suppose to be a dual core or better patch?

    At least you are on the right path.... keep working till I see the patch working as well as before the release of the patch.
     
  15. Specialforces

    Specialforces Chieftain

    Joined:
    Apr 13, 2010
    Messages:
    56
    Location:
    P.E.I., Canada
    so since it isn't line-up with the animation (before the unit finishes its moves) the patch will have to be adjusted to better sync with the animation. An animation sync bug with the patch?
     
  16. Specialforces

    Specialforces Chieftain

    Joined:
    Apr 13, 2010
    Messages:
    56
    Location:
    P.E.I., Canada
    what about the little bug when I set quick combat under the general option menu before I load a game. When I set this and than set up a game to play I notice that both 'quick combat' and 'quick movement' has been set in the game menu. Sounds odd when you have both as an option now in the general option screen. Sounds like a little bit of a glich when both are selected when designing your game.... Right now you are better to not select either one of the options and continue what I was doing before the patch and select them myself in the game design part.
     
  17. David Squires

    David Squires Chieftain

    Joined:
    Jun 9, 2012
    Messages:
    53
    Yeah, I just bought the game after giving the demo a shot since my graphics card isn't supposed to run Civ 5. Well, it ran the game just fine until the patch. Bought the game for my son while he was on vacation as a surprise and now I get to show him a bugged game when he gets home tomorrow. Mine lags so much, it's really not playable. Turns probably take ten times as long. This is a brand new game - not a save, but the turns take ten times longer than my turns took at the end of my last game prior to the patch. Annoying.
     
  18. dshirk

    dshirk Firaxian

    Joined:
    Oct 31, 2005
    Messages:
    737
    Try the solution (config file) posted above and let me know. On a lower end system like yours, are you seeing the lag during the turn, or in between turns primarily?
     
  19. technomancer

    technomancer Chieftain

    Joined:
    Jul 21, 2009
    Messages:
    51
    Location:
    Hamburg, Germany
    I have a very fast gaming notebook running the latest drivers. Civ V before the patch worked perfectly fine but I can confirm increasingly long turn times starting from renaissance area (roughly). I only play huge maps with 22 Civs, 28 CS, domination victory, Deity difficulty though.
    After the patch I completely deleted "C:\Users\root\Documents\My Games\Sid Meier's Civilization 5", re-created my usual settings (resolution mainly) and started a new game. I do not use any mods.
    EDIT: I disabled GameCoreThreading but turn times are the same. On a side-note: I can not confirm any of the issues described above (especially lag, there simply is none), just the long turn times.
    This is my DXDiag Report:

    Spoiler :
    ------------------
    System Information
    ------------------
    Time of this report: 6/16/2012, 15:37:22
    Machine name: LOFWYR
    Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
    Language: English (Regional Setting: English)
    System Manufacturer: CLEVO
    System Model: P150HMx
    BIOS: BIOS Date: 08/09/11 13:55:50 Ver: 04.06.04
    Processor: Intel(R) Core(TM) i7-2860QM CPU @ 2.50GHz (8 CPUs), ~2.5GHz
    Memory: 8192MB RAM
    Available OS Memory: 8170MB RAM
    Page File: 1525MB used, 6642MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7601.17514 32bit Unicode

    ------------
    DxDiag Notes
    ------------
    Display Tab 1: No problems found.
    Sound Tab 1: No problems found.
    Input Tab: No problems found.

    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D: 0/4 (retail)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (retail)
    DirectMusic: 0/5 (retail)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

    ---------------
    Display Devices
    ---------------
    Card name: NVIDIA GeForce GTX 560M
    Manufacturer: NVIDIA
    Chip type: GeForce GTX 560M
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_1251&SUBSYS_51021558&REV_A1
    Display Memory: 4048 MB
    Dedicated Memory: 1488 MB
    Shared Memory: 2560 MB
    Current Mode: 1920 x 1080 (32 bit) (60Hz)
    Monitor Name: Generic PnP Monitor
    Monitor Model: SMT24A350
    Monitor Id: SAM07AD
    Native Mode: 1920 x 1080(p) (60.000Hz)
    Output Type: HDMI
    Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    Driver File Version: 8.17.0013.0142 (English)
    Driver Version: 8.17.13.142
    DDI Version: 11
    Driver Model: WDDM 1.1
    Driver Attributes: Final Retail
    Driver Date/Size: 5/15/2012 12:48:00, 18044224 bytes
    WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
    Device Identifier: {D7B71E3E-5111-11CF-6676-0F711FC2C535}
    Vendor ID: 0x10DE
    Device ID: 0x1251
    SubSys ID: 0x51021558
    Revision ID: 0x00A1
    Driver Strong Name: oem2.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section016:8.17.13.142:pci\ven_10de&dev_1251&subsys_51021558
    Rank Of Driver: 00E60001
    Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
    Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    D3D9 Overlay: Supported
    DXVA-HD: Supported
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled

    -------------
    Sound Devices
    -------------
    Description: Digital Audio (S/PDIF) (High Definition Audio Device)
    Default Sound Playback: Yes
    Default Voice Playback: Yes
    Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_15585102&REV_1003
    Manufacturer ID: 1
    Product ID: 65535
    Type: WDM
    Driver Name: HdAudio.sys
    Driver Version: 6.01.7601.17514 (English)
    Driver Attributes: Final Retail
    WHQL Logo'd: n/a
    Date and Size: 11/21/2010 05:23:47, 350208 bytes
    Other Files:
    Driver Provider: Microsoft
    HW Accel Level: Basic
    Cap Flags: 0x0
    Min/Max Sample Rate: 0, 0
    Static/Strm HW Mix Bufs: 0, 0
    Static/Strm HW 3D Bufs: 0, 0
    HW Memory: 0
    Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
    I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
    ------------------
     
  20. Specialforces

    Specialforces Chieftain

    Joined:
    Apr 13, 2010
    Messages:
    56
    Location:
    P.E.I., Canada
    I tried this suggestion and it did speed up the game lot on my computer. Still slow turns but has become playable.

    I was wondering about the time change for turns. It is set at 10 seconds. Does this mean that the game will take 10 seconds before it changes turn? Can shorten this up by putting in a smaller number? Will this affect the time the game takes to make descisions for AI and not make it playable?
     

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