Very winnable Deity game using cheese

Genghis_Sean

High School English teacher
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Mar 31, 2004
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I'm dueling as Elizabeth vs. Catherine on an archipeligo map in an effort to get my first win on deity. I'm probably halfway through and I suspect I'm going to win. Strategy should be obvious considering map type and chosen civilization. I was able to win on Immortal this way. Now I'm hoping to parley it into the deity achievement. Scroll down if you want to know how the first half of the game went and how I'm winning.

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First of all, I was stunned at the cpu's growth rate on deity. I wasn't even able to grab the techs I needed to develop my land. If I grabbed anything like Mining to get at my silver, and then went straight to Sailing, my opponent had three cities founded already, a huge tech lead, and a huge army.

So, my first choice had to be Pottery followed by Sailing and then immediately made a Trireme. Catherine is close, due west, and I make a beeline there just in time to ambush the Settler being sent out to found her third city already. Sheesh. I'm making my first unit and she's making her third city and has to have Optics already while I only have a few techs. Ridiculous. I tried to make the Great Lighthouse immediately after completing my first trireme, but she beats me to it even if I switch workers to production, so I reloaded and just kept making ships.

Anyway, I made two Triremes and my strategy is to keep her locked down on her island and never let her expand. I placed my first expansion on the little three tile island just of the east coast of her capital. It draws a lot of attention. She frequently sends out two military units at once to land on the isle, and with two ships, I can easily sink them before they get there. I even occasionally let one land and then kill it with my garrison.

I put a third trireme to the south and prevent any sortie from the southern city. I landed an archer there once for added vision, but the city-state kept pushing out to kill it and I never sent another. The fourth and final place to watch is to the north, but she rarely tries that way. Eventually, I founded my third city just to the north and I'm beginning to box her in. I've sunk dozens of units that she's tried to land.

One key strat: as I level my ships, I always choose added damage to land units. I max this out. I'm going to use them as floating artillery when I land my amphibious landing. Once leveled high enough, other key upgrades are +1 range which will enable me to shell cities without being hit back, and also the ability to attack twice each turn.

Eventually, I'll upgrade to Ships-of-the-Line and do even more damage.

I'm sinking lots of city-state ships and most of them are Catherine's allies and at war with me. I'm hoping to eventually get the achievement for sinking 357 ships as Catherine, though certainly that won't happen in one game. I sunk a lot in my Immortal win, though, so they're adding up.

Apologies for the cheese, but I can't envision winning at deity any other way.
 

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Had insomnia last night, so I played for a couple of hours in the middle of the night, and I've nearly won. I ended up building another city on the crappy territory on my home isle simply to grab any iron anywhere. It only yielded two iron, but I needed it that badly. With it, I could upgrade my two most advanced triremes (one level six, one level seven) to ships-of-the-line, which are proving devastating to my opponent. With Elizabeth's civilization bonus of +2 movement, plus the Commerce social policy of added movement, plus the added range of being able to attack a city or ranged unit from three spaces away, plus the ability to attack twice/turn, it's all coming together.

Eventually, frustrated at being unable to break my naval blockade, and still stuck at only two cities while I had four and was finally catching up technologically, Catherine agreed to peace terms with me that ceded one of her two cities. I immediately used the peace terms to begin ferrying cannons and riflemen there and positioning my ships-of-the-line to take out his own artillery. I think I'll be able to get my first deity win as soon as I get home from work.:goodjob:
 
The Ottomans would also make a decent cooked map. Just turn on raging barbarians and you get a nearly endless supply of ships to enforce your blockade.

Just be careful during the peace, Catherine may send out a spam of settlers to break the blockade.
 
Just got my deity win. Pretty easy. Naval synergy made it go fairly smoothly. Russia could never break my blockade and once she traded me her city for peace, she gave me the foothold I needed.
 
Playing archipelago is like -1 difficulty level. Deity archipelago is actually easier than continents Immortal, IMO
 
If you want to try with slightly less cheese, you can try for a deity science win as Polynesia on a standard archipelago map. As Polynesia you can settle 4 cities fairly rapidly (then build the NC), as well as meet trading partners and CS, and grab goodie huts quickly. After the NC you can settle a few more cities if you have the space (to get needed strategic resources or more luxes to sell). The archipelago map should allow you to stay out of war for most (if not all) of the game. Blast your way through the tech tree with RA's and GS's (set your cities up as GS factories ASAP). All you need are a couple of ships for defense. It's even easier on a larger map (more trading partners), if your computer can handle it. Don't bother with the GL (since you want to build settlers fast), but maybe try for HG, and the standard HS-PT-Astronomy (for Rationalism ASAP) strategy.
 
Duel, pangea, marathon(or epic). Tech iron working. Build cities/warriors. Upgrade. Win before 1000BC.
 
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