DystopianYuri
Chieftain
I've been reading up on Civ4 to try and get a feel for what the game will be like when I can get it (I'm a mac user so I've got some long months ahead of me) and I've been wondering about the viability of a more "thematic" approach to the game. More specifically, I've been wondering how basing a game around discovering and propagating (whether by prophet or sword) a single religion.
Now, with the earlier religions I don't see much of a problem. Say I wanted to found a great empire dedicated to Shiva, I'd pick Asoka (I know I'm silly but I like the idea of the civilizations associated with a religion founding it), rush to get Hinduism and sweep onwards from there. The earlier the religion comes the easier it is both to maintain your state and convert others. With a few choice wars, you can also raise the holy cities of other religions before they spread too far then mop up the other heathens.
It's basing a state solely around a later religion that worries me. Say I was playing Saladin and I wanted to spread Islam to the four corners of the globe. Now, to found a wholly Islamic state, I'd have to hold off on discovering other religions (easy) whilst expanding without the cultural and happiness boost of an early religion (challenging but doable) and keep my borders firmly closed and guarded to prevent the spread of other religions (again, challenging but doable). Now, the impression I've gotten from reading the forums is that actively closing my borders whilst dodging religions prior to Islam will ****** my economy to a serious degree, possibly to the point where I fall woefully behind in the tech race and possibly can't even found my chosen religion, let alone make it the dominant one on the planet.
However, as I said at the start I don't have the game making this entire post 100% theorycraft. So, I'm hoping that someone has tried this, or at least something similar, and can tell me just how difficult it would be to create a solely Islamic, or for that matter a Confucian or Taoist, state.
Now, with the earlier religions I don't see much of a problem. Say I wanted to found a great empire dedicated to Shiva, I'd pick Asoka (I know I'm silly but I like the idea of the civilizations associated with a religion founding it), rush to get Hinduism and sweep onwards from there. The earlier the religion comes the easier it is both to maintain your state and convert others. With a few choice wars, you can also raise the holy cities of other religions before they spread too far then mop up the other heathens.

It's basing a state solely around a later religion that worries me. Say I was playing Saladin and I wanted to spread Islam to the four corners of the globe. Now, to found a wholly Islamic state, I'd have to hold off on discovering other religions (easy) whilst expanding without the cultural and happiness boost of an early religion (challenging but doable) and keep my borders firmly closed and guarded to prevent the spread of other religions (again, challenging but doable). Now, the impression I've gotten from reading the forums is that actively closing my borders whilst dodging religions prior to Islam will ****** my economy to a serious degree, possibly to the point where I fall woefully behind in the tech race and possibly can't even found my chosen religion, let alone make it the dominant one on the planet.
However, as I said at the start I don't have the game making this entire post 100% theorycraft. So, I'm hoping that someone has tried this, or at least something similar, and can tell me just how difficult it would be to create a solely Islamic, or for that matter a Confucian or Taoist, state.