strategynoob
Chieftain
- Joined
- Nov 3, 2010
- Messages
- 34
Even though there's still a ton I don't know about this game, I know fireballs (heh) and summons. I really like the magic system since it gets around the stack of doom problem from Civ 4. Call me a noob if you want but I didn't really like giant stacks of doom. It just seems really messy and grindy to have 2 giant stacks duke it out and hope you win. That's why I like summoned elementals/wraiths, especially with the puppet people. There doesn't seem many armies that can stand up to puppet twincasted elementals out the wazoo, heh.
But in my last game, I weirdly found like 3 mithril veins all in my borders as soon as I researched it, so I started thinking about the viability of melee in FFH. Any thoughts on best races/strats? (Or if it's even viable?) Most obvious choices seem to be the raider people (Dovello?) who get the free hero at the beginning, and the horse guys.
Though if you try to go full melee, won't you get hosed if you never find any mithril?
But in my last game, I weirdly found like 3 mithril veins all in my borders as soon as I researched it, so I started thinking about the viability of melee in FFH. Any thoughts on best races/strats? (Or if it's even viable?) Most obvious choices seem to be the raider people (Dovello?) who get the free hero at the beginning, and the horse guys.
Though if you try to go full melee, won't you get hosed if you never find any mithril?