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Victorian Gentleman (31/12/09)

Discussion in 'Civ3 - Unit Graphics' started by Plotinus, Dec 31, 2009.

  1. nick0515

    nick0515 Fantasy World Builder

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    Superb unit Plotinus. I love it. Can't wait to see more new units from you.
     
  2. Ogedei_the_Mad

    Ogedei_the_Mad Caffeinated Khagan

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    Moved back into the kimchi jar
    Rigor mortis?
     
  3. Blue Monkey

    Blue Monkey Archon Without Portfolio

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    I had suspected it was a problem with the original model. I agree that it will be minimally noticable since the death appears so briefly.

    On the gripping hand, I realize that I missed congratulating you on the excellent attack animations.
     
  4. W.i.n.t.e.r

    W.i.n.t.e.r Frozen!

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    Sweet =) a true gentleman, Plotinus. Many thanks and hope you had a Happy New Year :) Lovely how he tries to shoot and then uses his cane !!!
     
  5. Balthasar

    Balthasar Wise Man

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    I'm guessing it has something to do with perspective. It looks fine to me, but then I have a different perspective.
     
  6. Grandraem

    Grandraem Alchemist

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    Looks excellent as always, Plotinus. Very well animated!:goodjob::)
     
  7. Mithadan

    Mithadan Wandering Woodsman

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    Alberta über alles ;)
    Very cool, very Sherlock Holmes!
     
  8. D.Durand

    D.Durand Warlord

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  9. General 666

    General 666 Culturebringer

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    Very good to hear you`re back to Unit creation. That you are able to make costumized animations is a guarantee for superb units with brand new anims. I like all of your work. Top stuff !
     
  10. Plotinus

    Plotinus Philosopher Administrator

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    I've fixed the elongation problem with the Death, and re-uploaded the unit (and also updated the preview).
     
  11. Blue Monkey

    Blue Monkey Archon Without Portfolio

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    I'm curious what solution you arrived at.
     
  12. Plotinus

    Plotinus Philosopher Administrator

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    I realised that the problem was that Poser doesn't rotate scaling when the object is rotated. In this case, I had made the figure shorter on the Y axis and longer on the Z axis. So when he is standing up he is shorter from head to toe (the Y axis) and fatter from stomach to back (the Z axis). But when he falls over, the scaling doesn't rotate back with him, which means that he is now longer from head to toe (the Z axis) and thinner from stomach to back (the Y axis). I solved it by simply animating the scaling as he falls, so that by the time he's fallen over the Y axis is scaled the way that the Z axis was, and vice versa. Not ideal, but in an animation like that perfectly acceptable, I think.

    It actually took longer to type that than it did to implement this solution after it had occurred to me what the problem must be.
     

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