Discussion in 'Civ3 - Unit Graphics' started by Plotinus, Dec 31, 2009.
Superb unit Plotinus. I love it. Can't wait to see more new units from you.
I had suspected it was a problem with the original model. I agree that it will be minimally noticable since the death appears so briefly.
On the gripping hand, I realize that I missed congratulating you on the excellent attack animations.
Sweet =) a true gentleman, Plotinus. Many thanks and hope you had a Happy New Year Lovely how he tries to shoot and then uses his cane !!!
I'm guessing it has something to do with perspective. It looks fine to me, but then I have a different perspective.
Looks excellent as always, Plotinus. Very well animated!
Very cool, very Sherlock Holmes!
Very good to hear you`re back to Unit creation. That you are able to make costumized animations is a guarantee for superb units with brand new anims. I like all of your work. Top stuff !
I've fixed the elongation problem with the Death, and re-uploaded the unit (and also updated the preview).
I'm curious what solution you arrived at.
I realised that the problem was that Poser doesn't rotate scaling when the object is rotated. In this case, I had made the figure shorter on the Y axis and longer on the Z axis. So when he is standing up he is shorter from head to toe (the Y axis) and fatter from stomach to back (the Z axis). But when he falls over, the scaling doesn't rotate back with him, which means that he is now longer from head to toe (the Z axis) and thinner from stomach to back (the Y axis). I solved it by simply animating the scaling as he falls, so that by the time he's fallen over the Y axis is scaled the way that the Z axis was, and vice versa. Not ideal, but in an animation like that perfectly acceptable, I think.
It actually took longer to type that than it did to implement this solution after it had occurred to me what the problem must be.
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