This idea is not new but worth another consideration i think. I'd like to see the Victory conditions have a major, near game breaking, game effect when turned to 'off'. I'm sure the community can come up with better ideas but i'll get the ball rolling...
Altar
* civ disappears off map and civ gets a huge point bonus. (the former was mentioned as intended by Kael i believe)
or
* all of civ's units get the immortal promo but it is permanent!
Tower of Mastery
* all new arcane casters of builder civ start with all mana spheres at level 1
or
* removes the ability to cast arcane magic from all units beside builder's civ.
or
* explodes all arcane units of non-builder civ and prevents building any more.
Religious
grants Permanent Alliance with each civ running that state religion
Cultural
eliminates all trade routes that don't lead to or from the civ acheiving it (All roads lead to Rome) AND grants + diplo bonus.
Domination
every non-allied civ declares war on you. (okay so this isn't a good thing but i like it anyway)
Score/Time
A little pop up that says "Congratulations, you've won a score victory. But really, is that any way to win?"
Purge the Puppetmasters = new victory condition of razing all religious shrines/holy cities in game. If done to all religious shrines but one that you own then defaults to a Religious 'victory'. Otherwise...
No further spread of any religion and civ that razes last shrine has alignment shift one notch to Evil
Altar
* civ disappears off map and civ gets a huge point bonus. (the former was mentioned as intended by Kael i believe)
or
* all of civ's units get the immortal promo but it is permanent!
Tower of Mastery
* all new arcane casters of builder civ start with all mana spheres at level 1
or
* removes the ability to cast arcane magic from all units beside builder's civ.
or
* explodes all arcane units of non-builder civ and prevents building any more.
Religious
grants Permanent Alliance with each civ running that state religion
Cultural
eliminates all trade routes that don't lead to or from the civ acheiving it (All roads lead to Rome) AND grants + diplo bonus.
Domination
every non-allied civ declares war on you. (okay so this isn't a good thing but i like it anyway)
Score/Time
A little pop up that says "Congratulations, you've won a score victory. But really, is that any way to win?"
Purge the Puppetmasters = new victory condition of razing all religious shrines/holy cities in game. If done to all religious shrines but one that you own then defaults to a Religious 'victory'. Otherwise...
No further spread of any religion and civ that razes last shrine has alignment shift one notch to Evil