Recently, with the microtransaction controversy surrounding both Shadow of War and Battlefront 2, a discussion within the general gaming community has started about whether or not these microtransactions and "loot crates" count as gambling.
Personally, I do see it as gambling as you must pay real world money for a roll of the dice to get random loot. Now I know some of you are going to bring up the "but it's voluntary" point, but that is irrelevant when it comes to whether or not such systems should be considered gambling. I can walk into a casino and choose not to play their games and only eat at their buffet or whatever, but just because me playing their games is voluntary doesn't mean they aren't still considered a gambling establishment.
Now, why does it matter if this is gambling or not? Well, because there are laws that govern gambling and as of right now game developers and publishers are not bound by those laws, despite having gambling-like systems in their products. Since these microtransaction systems are all done through online services, technically these systems are illegal in the US since online gambling is expressly outlawed by both state and federal law. That means game developers are essentially being allowed to break the law simply because the popular view right now is that video games aren't gambling. Gambling is also illegal for anyone under the age of 18 in the US, online or not. And since video game developers cannot guarantee their player base are all 18 or older, they are essentially promoting underage gambling.
What I would like to see is a legal challenge that advances the argument I'm making right now to start the process of getting the whole microtransaction/loot crate trend in gaming straight-up outlawed (at least in the US). It is a predatory business practice that has to either be stopped outright or at least regulated by current gambling laws.
What do you all think? Should video games that use microtransactions and randomized loot crates be considered gambling and thus be governed by gambling laws?
Personally, I do see it as gambling as you must pay real world money for a roll of the dice to get random loot. Now I know some of you are going to bring up the "but it's voluntary" point, but that is irrelevant when it comes to whether or not such systems should be considered gambling. I can walk into a casino and choose not to play their games and only eat at their buffet or whatever, but just because me playing their games is voluntary doesn't mean they aren't still considered a gambling establishment.
Now, why does it matter if this is gambling or not? Well, because there are laws that govern gambling and as of right now game developers and publishers are not bound by those laws, despite having gambling-like systems in their products. Since these microtransaction systems are all done through online services, technically these systems are illegal in the US since online gambling is expressly outlawed by both state and federal law. That means game developers are essentially being allowed to break the law simply because the popular view right now is that video games aren't gambling. Gambling is also illegal for anyone under the age of 18 in the US, online or not. And since video game developers cannot guarantee their player base are all 18 or older, they are essentially promoting underage gambling.
What I would like to see is a legal challenge that advances the argument I'm making right now to start the process of getting the whole microtransaction/loot crate trend in gaming straight-up outlawed (at least in the US). It is a predatory business practice that has to either be stopped outright or at least regulated by current gambling laws.
What do you all think? Should video games that use microtransactions and randomized loot crates be considered gambling and thus be governed by gambling laws?