Hmm, are you editing the main entry or the WWI Tank?
Weird it like reset itself. looks like it's working now. So if I want one than 1 prereq tech it has to be in that bracket ?So I must be editing it wrong...
Still hasn't changed.
YepWeird it like reset itself. looks like it's working now. So if I want one than 1 prereq tech it has to be in that bracket ?
<TechTypes> </TechTypes>
i'm guessing this is the reason?Hmm, are you editing the main entry or the WWI Tank?
I Am having a problem where the armors don't seem to want to upgrade to Heavys. They will upgrade to my new light tank and regular tank. No option to upgrade to Heavy. Heavys are also not available to even be built in the game. Even though they are in the Pedia.
So it has always worked before. And in the playthrough no civ seems to be able to build a heavy. The only difference I made was adding the Light_TankThat's where upgrades are set. It looks like it should work, but it won't let you upgrade unless you can build the Heavy. I'd go see what requirements it says you need to build Heavy Tanks. Solve that problem and it will fix the upgrade.
Can I see the UnitClass file too?
Right that's correct. Soo in LOR Armors can upgrade to Tanks & Heavy Tanks. I just wanted to add the Armors could upgrade to Light Tanks As well Since the Light_Tank is the new unit class I added. And all 3 of those WWII units upgrading Modern Armor (Main Battle Tank).Well according to your file, regular Tanks can't upgrade to Heavy Tanks. I don't know if that was intended or not...
I'll try to sniff out the issue by Monday but no promises. Bump the thread if I forget lol.Right that's correct. Soo in LOR Armors can upgrade to Tanks & Heavy Tanks. I just wanted to add the Armors could upgrade to Light Tanks As well Since the Light_Tank is the new unit class I added. And all 3 of those WWII units upgrading Modern Armor (Main Battle Tank).
It's almost definitely an XML crash where something is wrong but what it is could be difficult to determine if you have made a lot of changes. Try to spawn each unit into the game with Worldbuilder and see if any of them crashes just by spawning them in.@topsecret
The crash after about 15-20 turn in game is back. For the life of me I cannot find the issue. I went through and checked all the units in my game
<class>
<type>
Because that seemed to fix the issue last time with the tank destroyer but I don't see any issues this time.
I barely remember how to rig but I might be able to "rig" one of the old tutorials to jog my memory. Honestly right now I don't remember anything about it, but I have done it in the past.Hey topsecret! I know it's that time of year where you're probably ready to get bunkered down for some serious Middle-earth modding - but I wanted toask youbeg you, if you could pretty please create an advanced tutorial on Rigging in Blender. I'm reasonably familiar with Blender now, so by 'advanced' I mean you can bypass Blender setups and all that boring stuff and simply jump into rigging. Because I am chomping at the bit and just want to get started somewhere, somehow with rigging.
I'm also volunteering @tangjinfeng to learn how to rig tooHe and I have been converting heaps & bunches of super shiny awesome SE Asia equipment, but we're bottlenecked with how we can implement them.
So if you ever have the free time and motivation, and can show us how to start to rig (unit armor, units, LH armor - whatever's quickest and easiest), he and I would greatly appreciate it.
Thanks for considering this, I hope you're doing well and enjoying the autumn foliage (do you still have leaves out by you?). Have a great weekend![]()
Alright for the life of me I can not figure out what's wrong with this entry: it looks fine.So it has always worked before. And in the playthrough no civ seems to be able to build a heavy. The only difference I made was adding the Light_Tank
Soooo fingers crossed, I think I fixed it. I created a new class called 'Advanced Infantry' but the default unit was set to just regular Infantry. Once I switched the default unit to Advanced Infantry I played threw 50 turns of a random game twice and there has been no crash.It's almost definitely an XML crash where something is wrong but what it is could be difficult to determine if you have made a lot of changes. Try to spawn each unit into the game with Worldbuilder and see if any of them crashes just by spawning them in.
If that doesn't work, then one by one put in units you edited or added, and end one turn.