Vikings Monarch. warlords 2.08

dragomaster

Warlord
Joined
Nov 10, 2005
Messages
236
Location
Sweden
Hi everybody.

I have read many threads, every game till now have been a lesson about this game. I'm now starting a simular. The difference is that i'm not wery used to the game and there are many wonders i don't know anything about and building witch could have a huge inpact on the game. I want you all to share your thoughts about witch techs and outhers that is importent and what wonders priorice. I hope this will be as mutch entertainment for you as it have ben fore me during the outher threads.
my mother toungh is Swedish so please exuse me for some bad spelling witch i know will occur if it hasn't done so already.

As you can see, here is the staring position, I'm playing as the Vikings, large fractal map, sea level normal and and climate temp. they start with Fishing and Hunting, traits is aggresive and finacial. Hunters have the the privelige to start with scouts.

Ragnar_4000_BC.JPG


we start beside a river with rise and two fish. If i settle in place we will get some hills and forests. down south we can see a secund river witch will give os acces to some cottages later. Shood we settle in place if not where shod we go with our scout?
 
Settle in place with plan to move capital? Will make a good gpfarm but a bad capital for a financial leader imo.
 
I'd suggest settling in place. If you move, you sacrifice a fish or rice, and if you're playing on Monarch you don't have a whole lot of time to wander around and try and find a better spot, anyway. If you aren't going to regenerate, you'd better settle soon or you'll never catch up; the first few turns are crucial.

Move the scout on south, and if nothing else presents itself, settle in place.
 
You can always settle in place, and use your capital as a great person city. That is a strategy I often pursue...also, with the three food resources, you will be able to run all three hill mines continuously while running specialists--you could turn your capital into a half-decent production city as well.

Another trick that is rarely used (from what I can tell) is moving your capital to your future commerce farm later in the game and using the Bureaucracy civic then (maybe Vassalage initially to conquer land). It's all up to you, but that spot isn't bad for an early game start.
 
If you can get colossus I guess your capital will be decent enough for $$$ until colossus is obsolete, but then I would move your capital at that point.
 
I tend to not build the Colossus for a variety of reasons (typically because I need more troops at that point), but that would give you 2 (base) + 1 (Financial) + 1 (Colossus) commerce per turn. Essentially, close to a full-power town that can support itself. That's a route worth considering.
 
This is a great start. You have plenty of food (you start with Fishing for those seafood) and there's a grassland gem that is not covered by jungle in your capital's BFC (so you can immediately mine it). You are beside a river and there's another river to give your grassland cottage an extra commerce. There are some forests and hills for production. Add to those the Financial and Aggressive traits - you're ready to pwn!
 
I Settled in spot as outher sugested. High pirity techs at the moment is Mining BW and Agriculture. Colossus as some sugestet need Whel, pottery and MC and IW seems to be importent becous of all jungle all think will be sourunding our capitol.

So what do you think about reserch path, how about Mining > BW > agriculture > whel > Pottery > MC

anyone what do you think. Wee need a worker for mining gems to speed up our reserch and a worerkboat for fish. Shood we begin with workerboat or scout. what do you think?

birka.JPG


http://forums.civfanatics.com/uploads/69073/Ragnar2_BC-4000.CivWarlordsSave
 
I vote for workboat, your city can grow and you can improve the land. Try and time it so you grow and complete the workboat on the same turn, then start a worker.
 
I'd say that opening is pretty good, although if you want to be expanding you have to get alpha (sue for tech), currency and col (keep economy afloat) at some point as well. Forges are great though for pumping stuff out quickly.
 
i often go for alpha before MC, Imost often reserch IW and AH before MC aswell, how early will outher civs reserch MC maybe we can delay some time to go fore the GL and litterarure. math is temting for currency aswell.

I dont think it will be copper around though, jungle and grasland is a sign for this so if we go for colossus then we maybe need to go early for MC. whel what reserch path shod we take?
 
Build a workboat first, that's more important than getting another scout out. And research Mining first as well, with those two fish you won't need the rice up until your city is size 4 at the least. (2 fish, plus gems) I'd saying Mining, then Bronze Working, then assess where the copper is. If it's nearby, we can see how the territory looks and see what worker techs you need - probably the Wheel to hook up the copper. If you can't see any at all, then rush to Archery so you aren't left with only Warriors when the Barb Archers and Axemen start coming for you.
 
I played our scouting turnd out good with a goody hut, what whod we gett from the tribe som angry tribesmen maybe? :mischief:

goddy_hutt.JPG


they teached us archery :goodjob:

archery.JPG


Birka after hitting size 2.

City_view.JPG


Map overview

overview.JPG


overview2.JPG


alot of jungle, this jungle will be werry hard to expand thru. IW will be even more importent now. what shod we reserch after BW and where do we put our next city? shood we claim the far away ivory rice site or shood we get the clam gem site, a pig site looks good to?

Feel free to say what you think.

recrute planing

worker, archer, archer, setler worboat.

saved game, 3560 BC
 
You've got yourself a pretty nice map there... a lot of jungle, but it's balanced by some good resources.

Looks like founding near the pigs would be good for your second city, then pushing to Iron Working so you can clear jungle and found a city where the Gems and Clam are, then push to claim that Ivory for your fourth city and beeline to Construction.

The hills could contain either Copper or Iron but likely not both. You probably don't have Horses nearby, but if you get to the Ivory, that will make up for that.
 
I believe you are correct to prioritize Bronze Working and Iron Working, given your position. Clearing that jungle and planting some cottages would give you a good economic backbone.

I can see a future beast production city along that southern shore, in range of the pigs for food with mines on all those hills. That's something to consider when you are planning your future cities.

Getting archery was lucky--I rarely get techs (haven't gotten one in the last few games, if I recall correctly). It's a good start, especially if you have metal (which you will find out by prioritizing the techs above).

In this case, I would try to get Agriculture quickly as well to build a farm on the rice (will speed up settler production), as well as BW/IW. I don't plan my techs that far out in advance, but those three seem important.
 
Iron Working is going to be an absolute neccessity(for all that nasty jungle), but as you've got archers, if no copper shows up you're not immediately dead in the water.(military wise)

Since (judging from the map), many of your cities will be coastal, an idea I often use when playing the Vikings is to get sailing very early on. This a) means that all coastal cities are communicating and trading, thus any resources found once connected to one are connected to all (without the need for a large road network that needs defending), b) it unlocks the viking unique building, which c) facilitates exploration and d) if you find a friendly civ, once you have open borders you have early int trade which leads to better relations, and you may get a religion earlier (is the last a good idea:)?)

EDIT: My personal tech path would be bw, sailing, iw. The first 3 cities will be nicely situated on the coast, and can all build lighthouse (very slowly while working the coastal tiles for 1 food 3 commerce. Likewise, I wouldn't bother with workers at all on this kind of map until you get IW, as there is so little that you can improve until then (ok gems, a couple of mines) then what? Nothing to chop and you can't actually work any future cities' hills until you get the food to balance. Build order, workboat, wb, barracks, archer, archer, settler(pop rush)..growing (2 fish no time at all)..archer, archer, settler, (pop rush)..repeat till you have a few decent sites. By this time you should have Iron somewhere and half a dozen longterm cities with nowhere for barbs to spawn..then build infrastructure and reasses :)

Btw thats, just what I'd do for that particular map, with that civ, in most cases I'm a worker first man :)...but the above strat does actually work well for vikes.
 
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