This is just a thought, but needed to write it down before it blows away from that grey matter I once called a brain.
But what if there was OR decisions in the tech tree instead of ALL. So a civ have to make a choice. Either to go with A or B.
This could include units and buildings designated at the techs too. It could create some diversity, and also a need of change of strategy and tactics.
If I start the mod I don't see any text.
I installed the font and I'm running Windows 11.
Can you help me?
Could this help? https://steamcommunity.com/app/8800/discussions/0/494632768635514303/
It could be a language issue. I havent tested other languages than english.
Sounds rather realistic to me. I would not consider it an exploit at all. But then I'm not making this mod either.Lol. Just found out. If you rest a wounded unit on a oasis, it will heal without costing gold. That could certainly lead to exploitation.![]()
Yeah, Im gonna leave it there. Its nice in the early game, without gold, the scouts can heal.Sounds rather realistic to me. I would not consider it an exploit at all. But then I'm not making this mod either.![]()
If the player has access to multiple sources of a resource, how does the code choose which source to remove.And regarding "And if latter and player have more than one, which one should exhaust?", I honestly don't understand what you mean, because I use google translator to write and read the posts, and the translation was kind of strange.