Yes Vincentz, at Sourceforge the uploader needs to join, but for just downloads you wont need to join. Worth a look for sure.
rgr. I already uploaded 0.92 (b) at Sourceforge and will continue to use it, but I dont want to upload 0.91 as it is a obsolete version since 0.92 is running so well.
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Hitting the 500 (1720AD) turn mark with 0.92 at Normal Speed/Huge+ 18 civ/Emperor Difficulty/Big&Small mapscript.
AI is crazy about Monarchy, so need to tweak Republic a bit.
No one is way behind in tech due to the Nat Libraries/Encyclopedia Civilizations, and while I'm sitting on a 2nd place in scoreboard, I think it has more to do that I captured a city with 3 obsolete world wonders. At 1720 (turn 500) the timeline seems ok'ish compared to real life, with some discovering cavalry tactics/representive democracy/railroad and around there, though someone has already teched refining. (caugh caugh mansa musa). The top 10 scores range from 3000 to 2200, and the difference is mostly world wonders, as I raised the total score for those a long time ago.
Most cities are in their twenties, though with min city build range 3, I think it might be handicapping AIs more, coz they have a tendency to stay around mid twenties. I'm the only one with a size 31 city, though Mansa have two size 29.
The world is still at war, and the "my enemy's enemy is my friend" is not necessarely true. Quite a few of the wars actually have "my enemy's enemy is also my enemy", which prolly could be interesting to watch in AIautoplay mode
We do seem to enter a more peaceful era, but changing Vassals to 25% (of master size and pop) definately opened up the game.
The upgrade costs are insane. With my planned rebalancing of units, the upgrades will become considerably cheaper, though with the current commerce income, a couple of turns of max gold slider, will make it possible to keep a somewhat up to date army.
The late cutting of forests and especially jungles works imho quite ok, but wouldnt at those mapscripts that covers all the landtiles with trees, so I have to make an alternativ buildinfo file for the VIPloader.
And to the sad news :
Bugs I spotted (luckely no crashes (or gamebreaking (or even gamechanging))
They are almost purely aesthetical, some even only discoverable in the logs
- Visibility 2 (Optics) does give viz 2 range, but not in ocean.
- Tech by conquest give an infoline every time someone captures a city, even though its not my city (or I havent even spotted it). Luckely Orion is still an active modder

- Defender withdrawal sometimes says the unit is withdrawing, but it isnt (not sure if its intentional due to differense between defender and attacker movementpoints)
- Soren Rand is being logged quite a few times. Donno if its because there is a war, or I should move the (not already moved) randomizers to the actual place they are being used (im scared doing so could possibly create OOS in multiplayer) Though it doesnt seem to slow the system down, so I leave it there for now.
- Digging in the logs, I discovered the Noble unit have some minor issues. Maybe I change it, or fix it. Its very minor as it looks for a texture that it doesnt show anyway.
- I need to dig into the dreadful PlotLsystem. Logs shows minor issues, though it would be for my own self satisfaction for doing so, coz neither gameplay nor graphics is affected (whenever building a tradepost/market/center on a resource they can trade, the graphic just sits "on top" of the resource
- A promotion needing Navigation1 as a requirement was stated as needing Navigation (very strange I didnt get XML error since iirc there is no Promotion_Navigation in the files.
besides those I havent been able to spot anything unusual/buggish.
The turntimes is around 30-40 seconds, though its difficult to say if it is because of all the war war war everywhere, that is slowing it down. Its definately not helping for sure
