Vincentz Infinite Projects [VIP MOD]

How do I turn on unit actions?

How do I turn on on tile information when I hover?

How do I turn on city information?

I have a lush landscape but no mini map, no city information, no unit action choices, no clock, no year, no nothing...only the main map
 
Here is my city screen: note that there is no city information

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And here is unit having no unit actions. not that there is no hover or right click information either

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I deleted out the python folder and it seems to be working. My question now is what unintended consequences will there be? What files do I really need?


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Not all of them, but quite a few of them. Mod is unplayable/highly unstable without the pythonfolder

Problem is (i think) you have some files in the documents/Beyond the Sword/CustomAssets folder that is overriding VIP.

You can try to rename you "Beyond the Sword" folder in documents to "old Beyond the Sword" and run the game. it will create a new folder. if the mod works, then thats the reason.
You can always delete the newly created "Beyond the Sword" folder and rename the "old Beyond the Sword" to "Beyond the Sword" to get your old settings/files/saves etc back.

otherwise there isnt much to do.
 
Thanks for all the help. I have been away from Civ4 for a long time and this mod has me greatly interested again. Would a complete reinstall with just your Mod do the trick do you think?

I have no problem taking the time to do that if it means I can play this obviously very great mod.
 
yup, a reinstall would make it work 100%.

But didnt the above work?
all folders in programfiles/civ are untouched except for the Mods folders, which each have its own, so if there is anything changed/modified it will be in the documents folder (Either civ, BtS or Warlords). Renaming those folders will make the game create some new and fresh folders/ini files, so I doubt reinstalling will do more than renaming those folders.

edit (and try the beta. im around 1700AD and its quite stable and balanced ;))
 
roblem that I am having is that I have two sepate BTS folders somehow. One has a MODS folder and the other has a Mods folder. I renamed the folder like you said but then your short cut stopped working.
 
Might just want to cut your losses and uninstall/re-install your game. Also is this a steam version, or the cd? ..can make a world of difference :trouble:

Your path should look similar to this :Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Mods\VIP

Surprising your having much trouble with a VIP mod..Vincentz installers are good.:beer:

Edit: I saw you pics, you have the cd version of the game..that makes this easier.

a comparison picture, my install vs yours...:popcorn:
Spoiler :
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Another thought, I see... appdata, roaming ect...where is this installed. Either program files(least effective), or a partitioned hard drive(optimal) would be ideal. Anyhow good luck with this, great mod.
 
yeah, looking at your screenshot H.Pawn it doesnt look like you have any mods (except the default) installed. Also the relative path is correct, however as Daft73 mentions, the best place to install Civ would be outside of Vista's UAC (User account control).

Either a C:\Games or a D:\Games are recommended.


edit : or could it be that BtS is not upgraded to 3.19?
 
I just finished a reinstall...You're not going to believe this :(

I just realized I didn't patch. I'm a dum-dum :lol:



At least, in just mere minutes, I get to reenjoy this great game with this awesome looking mod. I can tell you put in a lot of work reducing the impact of the graphics without costing any loss in quality. Well done.

Well off to play...I'll come back with my impressions in a few hours.


Thanks for all of your help.


BTW...as far as the path I did the default installation.
 
Initial Thoughts:


I am nearing the end of the exploration phase and just starting to come up to techs like trading, sailing, and mining. I really like the idea that warriors do not start with the same sight capability as scouts. I like that it is encouraged to pair a warrior with a scout. I also like that animals are more abundant and dangerous. I definitely think it is a great idea to research a tech before workers and/or settlers are allowed. Finally, I think whatever it is that you have done with reducing sprites/pixels (not sure what???) has greatly improved performance.

Very nice work. I am looking forward to founding my second city!!

:goodjob:
 
:clap::woohoo::w00t:
Glad you figured out the problem! I like the idea of the early exploration as well, was thinking of what Vincentz thought of the combined forces idea they use in Realism Invictus...
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it would be nice if u hosted the file on a different site so i could download it i dont like signing up to other sites just for a download
 
Yes Vincentz, at Sourceforge the uploader needs to join, but for just downloads you wont need to join. Worth a look for sure.:beer:

ok, curious now. Since when did you need to sign up @ sourceforge just to DL a file? I've never had to create an acct there.
 
Yes Vincentz, at Sourceforge the uploader needs to join, but for just downloads you wont need to join. Worth a look for sure.:beer:

rgr. I already uploaded 0.92 (b) at Sourceforge and will continue to use it, but I dont want to upload 0.91 as it is a obsolete version since 0.92 is running so well.

----------------------------------

Hitting the 500 (1720AD) turn mark with 0.92 at Normal Speed/Huge+ 18 civ/Emperor Difficulty/Big&Small mapscript.

AI is crazy about Monarchy, so need to tweak Republic a bit.
No one is way behind in tech due to the Nat Libraries/Encyclopedia Civilizations, and while I'm sitting on a 2nd place in scoreboard, I think it has more to do that I captured a city with 3 obsolete world wonders. At 1720 (turn 500) the timeline seems ok'ish compared to real life, with some discovering cavalry tactics/representive democracy/railroad and around there, though someone has already teched refining. (caugh caugh mansa musa). The top 10 scores range from 3000 to 2200, and the difference is mostly world wonders, as I raised the total score for those a long time ago.

Most cities are in their twenties, though with min city build range 3, I think it might be handicapping AIs more, coz they have a tendency to stay around mid twenties. I'm the only one with a size 31 city, though Mansa have two size 29.

The world is still at war, and the "my enemy's enemy is my friend" is not necessarely true. Quite a few of the wars actually have "my enemy's enemy is also my enemy", which prolly could be interesting to watch in AIautoplay mode :lol:

We do seem to enter a more peaceful era, but changing Vassals to 25% (of master size and pop) definately opened up the game.

The upgrade costs are insane. With my planned rebalancing of units, the upgrades will become considerably cheaper, though with the current commerce income, a couple of turns of max gold slider, will make it possible to keep a somewhat up to date army.

The late cutting of forests and especially jungles works imho quite ok, but wouldnt at those mapscripts that covers all the landtiles with trees, so I have to make an alternativ buildinfo file for the VIPloader.

And to the sad news :
Bugs I spotted (luckely no crashes (or gamebreaking (or even gamechanging))
They are almost purely aesthetical, some even only discoverable in the logs

- Visibility 2 (Optics) does give viz 2 range, but not in ocean.
- Tech by conquest give an infoline every time someone captures a city, even though its not my city (or I havent even spotted it). Luckely Orion is still an active modder :lol:
- Defender withdrawal sometimes says the unit is withdrawing, but it isnt (not sure if its intentional due to differense between defender and attacker movementpoints)
- Soren Rand is being logged quite a few times. Donno if its because there is a war, or I should move the (not already moved) randomizers to the actual place they are being used (im scared doing so could possibly create OOS in multiplayer) Though it doesnt seem to slow the system down, so I leave it there for now.
- Digging in the logs, I discovered the Noble unit have some minor issues. Maybe I change it, or fix it. Its very minor as it looks for a texture that it doesnt show anyway.
- I need to dig into the dreadful PlotLsystem. Logs shows minor issues, though it would be for my own self satisfaction for doing so, coz neither gameplay nor graphics is affected (whenever building a tradepost/market/center on a resource they can trade, the graphic just sits "on top" of the resource
- A promotion needing Navigation1 as a requirement was stated as needing Navigation (very strange I didnt get XML error since iirc there is no Promotion_Navigation in the files.

besides those I havent been able to spot anything unusual/buggish.

The turntimes is around 30-40 seconds, though its difficult to say if it is because of all the war war war everywhere, that is slowing it down. Its definately not helping for sure ;)
 
ok, curious now. Since when did you need to sign up @ sourceforge just to DL a file? I've never had to create an acct there.
Hmmm.:think: I might be mistaken but I recently went to upload for a friend of mine to dl from, and some basic infos needed email, ect.
 
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