Vir Bellum: Unit Previews

none cept hikaro's gatling cannon. and it got fudge all animations on the humans behalf (no offence. i understand that its really hard to do humanoids)
all it really does is walk, bend over and turn the handle. and die, of course.
 
comments? critique? interest? anyone?
tell me what you think of the latest ship. any improvements to be made?
and unit ideas? anything?
 
The problem is these are not being presented in any format that is easy to view.
I know you are a bright guy, so I know you can sort out your palette issues if you make that your top priority.
Making more units that are difficult to preview and so on won't help you solve this fundemental issue.
I posted 3-4 different ways that I've used in your other thread. Utahjazz, Steph and others have also responded (I think Hikaro and Wyrmshadow, etc). I say you stop work on this BMP and all other pending BMPs and sort out the palettes first.
What paint program are you using? I use photoshop, but I also have paintshop (for the included Animationshop program).
When you get the speckled background in a render, you can solve it one of two ways. Fix the lighting (sometimes hard when you're new) or open the BMP in Photoshop and use the magicwand to select only the two background colors (since I've never seen it make 3) and replace them both with 255,0,255 (magenta). Then look again at the various palette methods. The think is all the suggested methods work. There are 1000's of units which show that it can be solved.

Suggested tools to consider:
If you can afford it, Photoshop. If you can't consider Paintshop. Otherwise GIMP works and is free.
If you can find just Animationshop, it is around 29.00, get it. It is very nice way to make previews. It can open FLC's (or AVIs) and save them as an animated GIF so you can get more constructive comments. Trust me, people are excited that you are making units. The lack of comments have more to do with their difficulty in evaluating the units. If you can't find animationshop seperate, it is included with PaintShop Pro (this is how I got it).
Pedit is a useful palette tool. It is free. I used it at first, but now I just use photoshop.
 
I was chatting with him on MSN, he was going about things the wrong way. The more we'll talk the more he'll learn.
 
Wyrmshadow said:
I was chatting with him on MSN, he was going about things the wrong way. The more we'll talk the more he'll learn.
Cool. I know I found your advise very helpful. Especially in how to not over work or over think things.



Quinzy,
There are a number of folks that use Bryce. Most of them seem pretty good at it. But none are better then Wyrmshadow. In other words, take note of his advice. You won't get any better any where else.
 
thank you bjornlo. i take wyrmshadow very seriously and have learned of several of my mistakes. hopefully later on i can finally finish my problems once and for all and have decent units being made.
 
I seriously need to walk you through some of the after rendering procedures.
 
a quick preview of some of the models i've been making. all at civ-scale (although some may be a bit big/small)

the AA gun run is actually the death. its just named wrong.
 

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a preview of my first poser unit. its not great, but i dont think its too bad.
he's shooting a laser, just in case you thought it was a bad muzzle flash.
 

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Errrmmm....

Since he's firing a laser, might I reccomend the following: Dont add recoil... Photons have no mass, therefore they wouldn't create any action/reaction.

Second, what for material are you using for the laser? I made a "Glowing" material for Kinboat's Gunflash (so that it looks like a flash of light), that I could make red or green and post so that you could use it for your laser.

Also, you might want to use Kinboat's Gunflash prop or a simple semi-transparent sphere (with either the original yellow or an orange version of the gunflash prop) to represent the "Halo" around the laser emitter (sorta like what you see when you shine a flashlight in a foggy area).
 
why didnt i think of using the gunflash prop :wallbash:
i cant believe it! and about the recoil, yes i know, but i thought it'd add "character", rather than him just standing still. i might change it to a m-gun or something. this is all just experimentation really.
 
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