Viregel
, The Rt. Hon.
Many moons ago, a diligent young traveller came across an island in the Indian Ocean. After many weeks of looking for human life on the island, he stumbled across a rice paddy, with a slightly overweight man brandishing a misshapen sword standing in it for no good reason. The traveller went up to him, and asked him why he was standing in this rice paddy for no good reason.
"I am standing in this rice paddy so that I can lead my nation" the man said.
"How can you lead a nation by standing in a rice paddy?"
"You obviously haven't played CiV" the man replied.
"OK, let me try then" the traveller said, slightly annoyed.
"Fine, but you can only play as...
wait for it..."
The man took out his laptop and handed it to the traveller. Within about fifteen minutes he had been thrashed on Settler. Now, I hear you ask, why? The reason is he hadn't read this guide. So, to avoid being the laughing stock of the Civ world, read this.
Leader: Gajah Mada.
Back in the day, he was the Prime Minister of Majapahit. Like most politicians, he made promises, such as to conquer the whole Indonesian Archipelago. Unlike most politicians, he actually did it.
Unique Ability: Spice Islanders.
Gain 2 copies of a luxury for the first 3 cities you found on another continent (and they can't be razed, but that's not really important). Essentially, you can get +24
happiness with this, or a ton more resources and no
happiness, or something in-between.
Unique Unit: Kris Swordsman.
Replaces Swordsman. Gains a free unique promotion after its first round of combat. These promotions are normally pretty damn OP, but if you get a bad one, there's ways to deal with that as well.
Unique Building: Candi.
Replaces Garden. +2
faith, and +2
for every follower of a different religion in the city. Pretty much the premier faith-generating machine.
Invulnerability: +30% Combat Bonus when defending. +20 HP when healing.
Sneak Attack: Flank attack bonus increased by 50%.
Heroism: Unit awards combat bonus to nearby units as if it is a Great General.
Ambition: +50% Combat Bonus when attacking. -20% penalty when defending.
Restlessness: May attack twice, 1 extra movement.
Recruitment: Heals all damage if the unit kills a non-Barbarian unit.
Enemy Blade: Takes 20 damage if the unit ends its turn in enemy territory.
Evil Spirits: -10% penalty when attacking. -30% penalty when defending.
(Thanks, wiki)
So, as you can see, the first six promotions are awesome, and the last two are not so awesome. If you get Enemy Blade or Evil Spirits, you may be tempted to give up the game. However, if you do get that, you could have the Enemy Blade as the Homeguard, or even put him next to a city during a siege so that the AI bombards it instead of your siege weapons. Anyway, it's probably worthwhile to kill them off and get new ones, and by killing them, you're even getting Great General points! In my opinion, Restlessness is the best promotion, athough others are likely to hold different opinions.
faith. You're more likely to be in the region of 6 - 8 though, so you should be able to get sufficient faith. Furthermore, there is no requirement for building the Candi, so every city can get one. As it's got +25% Great Person generation, then you've got a lot of GPs.
Indonesia is also pretty good at any other victory type:
Science: Faith-buy/generate Great Scientists while playing tall with a ton of luxuries.
Culture: Faith-buy/generate Great Artists/Writers/Musicians and steal works with the Kris Swordsman.
Domination: Faith-buy/build units, trade luxuries for resources/gold for units and spam Kris Swordsmen like mad.
Diplomatic: Faith-buy/generate Great Merchants and trade luxuries for money.
OK, I think I'm done. Please forgive me if this isn't the type of thing for this sub-forum, as it's the first time I've done anything like this. Also, give me 5 minutes to create some reserves, please!
"I am standing in this rice paddy so that I can lead my nation" the man said.
"How can you lead a nation by standing in a rice paddy?"
"You obviously haven't played CiV" the man replied.
"OK, let me try then" the traveller said, slightly annoyed.
"Fine, but you can only play as...
wait for it..."
Indonesia
The man took out his laptop and handed it to the traveller. Within about fifteen minutes he had been thrashed on Settler. Now, I hear you ask, why? The reason is he hadn't read this guide. So, to avoid being the laughing stock of the Civ world, read this.
Overview

Leader: Gajah Mada.
Back in the day, he was the Prime Minister of Majapahit. Like most politicians, he made promises, such as to conquer the whole Indonesian Archipelago. Unlike most politicians, he actually did it.
Unique Ability: Spice Islanders.
Gain 2 copies of a luxury for the first 3 cities you found on another continent (and they can't be razed, but that's not really important). Essentially, you can get +24


Unique Unit: Kris Swordsman.
Replaces Swordsman. Gains a free unique promotion after its first round of combat. These promotions are normally pretty damn OP, but if you get a bad one, there's ways to deal with that as well.
Unique Building: Candi.
Replaces Garden. +2


Spice Islanders.
What this ability encourages you to do is go out and settle on other landmasses. The advantages of this are that you can get more available trade routes if the cities are spread out enough, and you can get more trade deals with more luxuries (and possibly more from luxuries on other continents). Kris Swordsman.
As previously mentioned, the Kris Swordsman can get some unique promotions. The promotions are as follows:Invulnerability: +30% Combat Bonus when defending. +20 HP when healing.
Sneak Attack: Flank attack bonus increased by 50%.
Heroism: Unit awards combat bonus to nearby units as if it is a Great General.
Ambition: +50% Combat Bonus when attacking. -20% penalty when defending.
Restlessness: May attack twice, 1 extra movement.
Recruitment: Heals all damage if the unit kills a non-Barbarian unit.
Enemy Blade: Takes 20 damage if the unit ends its turn in enemy territory.
Evil Spirits: -10% penalty when attacking. -30% penalty when defending.
(Thanks, wiki)
So, as you can see, the first six promotions are awesome, and the last two are not so awesome. If you get Enemy Blade or Evil Spirits, you may be tempted to give up the game. However, if you do get that, you could have the Enemy Blade as the Homeguard, or even put him next to a city during a siege so that the AI bombards it instead of your siege weapons. Anyway, it's probably worthwhile to kill them off and get new ones, and by killing them, you're even getting Great General points! In my opinion, Restlessness is the best promotion, athough others are likely to hold different opinions.
Candi.
At first sight, you may mistake this for a common faith building, but it is far from it. In the late game, you can faith purchase some stuff just with the faith from the Candi, because if you have at least one follower of a religion of a city, that's already 4 
Synergy in Diversity.
So, as the intrigued reader may be asking, where is the synergy is this civ? Well, for a start, there's a ton that you probably just missed. First of all, the Candi's faith bonus and the settling on other continents go hand-in-hand, as you're likely to get a lot of religious diversity by doing this. Secondly, having more happiness works well with the Kris Swordsman, because as the unit is designed to be offensive, it can just take cities and forget about how massive unhappy the civ is. The best thing is, that if your happiness drops too low and you're forced to leave most of the captured cities as puppets, they will build Candis, and as they're on Gold focus, they'll generate a ton of Great Merchants, making Diplomatic Victory an option. Indonesia is also pretty good at any other victory type:
Science: Faith-buy/generate Great Scientists while playing tall with a ton of luxuries.
Culture: Faith-buy/generate Great Artists/Writers/Musicians and steal works with the Kris Swordsman.
Domination: Faith-buy/build units, trade luxuries for resources/gold for units and spam Kris Swordsmen like mad.
Diplomatic: Faith-buy/generate Great Merchants and trade luxuries for money.
OK, I think I'm done. Please forgive me if this isn't the type of thing for this sub-forum, as it's the first time I've done anything like this. Also, give me 5 minutes to create some reserves, please!
